# Think > Aplica el bucle de 10 etapas derivado de Fable (OBSERVE, OBSERVE, LISTEN, THINK, CONNECT, CONNECT, FEEL, ACCEPT, CREATE, GROW) a razonamientos o decisiones ambiguas y consecuentes. Fuente: https://skillsagentes.com/skills/agricidaniel/claude-obsidian/think Markdown: https://skillsagentes.com/skills/agricidaniel/claude-obsidian/think.md Repositorio: https://github.com/AgriciDaniel/claude-obsidian Autor: AgriciDaniel Licencia: MIT Actualizado: el mes pasado Coste de contexto: 95 tok instalada, 1.2k tok al activarse, 1.2k tok con todos los archivos del bundle Bundle: 1 archivo, 5 KB Permisos que pide: ninguno declarado ## Instalación Un skill son archivos markdown: los mismos archivos valen para cualquier agente y lo único que cambia es el directorio de destino, es decir la bandera `--agent`. Añade `-g` para instalarlo en todos los proyectos de la máquina. ```bash # Claude Code npx -y skills add AgriciDaniel/claude-obsidian --skill think --agent claude-code # Cursor npx -y skills add AgriciDaniel/claude-obsidian --skill think --agent cursor # Codex npx -y skills add AgriciDaniel/claude-obsidian --skill think --agent codex # Gemini CLI npx -y skills add AgriciDaniel/claude-obsidian --skill think --agent gemini # Windsurf npx -y skills add AgriciDaniel/claude-obsidian --skill think --agent windsurf # Cline npx -y skills add AgriciDaniel/claude-obsidian --skill think --agent cline ``` ## Qué hace - Aplica el bucle de 10 etapas derivado de Fable (OBSERVE, OBSERVE, LISTEN, THINK, CONNECT, CONNECT, FEEL, ACCEPT, CREATE, GROW) a decisiones ambiguas o consecuentes - Separa lo observado, lo inferido, lo desconocido y las preferencias antes de razonar - Produce un resumen final con decisión, evidencia, contraargumento, verificación y bucle de crecimiento - Es un skill de solo lectura: no edita archivos, no ejecuta mutaciones del vault ni hace commits de Git ## Cuándo usarla - Se pide pensar algo a fondo, una revisión de arquitectura, un postmortem o un análisis de tradeoffs - Se cuestionan suposiciones o se necesita una decisión consecuente y bien razonada ## Cuándo no - No es una comprobación determinista de salud del vault ni un flujo de reparación ## Qué la activa - "Piensa esto a fondo antes de decidir" - "Haz una revisión de arquitectura de este diseño" - "Analiza los tradeoffs de este enfoque" - "Cuestiona mis suposiciones sobre esta decisión" ## Archivos - SKILL.md — 5 KB ## SKILL.md Reproducido tal cual desde AgriciDaniel/claude-obsidian bajo MIT. Esta sección es el documento original y está en inglés. # Think Use the ten stages as a loop of attention, not a ceremonial transcript. Scale the depth to novelty, stakes, uncertainty, and irreversibility. Keep the final reasoning summary concise and evidence-bearing. This skill is read-only. It may inspect available evidence, but it does not edit files, execute a vault mutation, commit Git, or publish anything. If the CREATE stage recommends a change, compose with the appropriate mutation skill after the user authorizes that operation. ## Establish an evidence frame Before the loop, separate: - **Observed:** directly supported by an input, source, test, or measurement. - **Inferred:** a conclusion drawn from observations; state the bridge. - **Unknown:** missing evidence that could change the decision. - **Preference:** a user or designer choice, not a factual claim. Attach citations or concrete locators when sources exist. Never fabricate a quotation, locator, test result, consensus, or confidence level. ## The ten stages ### 1. OBSERVE — external Read the actual inputs, current state, constraints, failures, and prior work. Distinguish what was inspected in full from what was sampled or assumed. ### 2. OBSERVE — internal Name the biases most likely to distort this decision: anchoring, ownership, novelty, familiarity, urgency, sunk cost, confirmation, or a desired verdict. Recalibrate confidence to the evidence available. ### 3. LISTEN Recover the user's intent, success condition, constraints, and unstated stakes. Attend to error messages, dissent, edge cases, and affected voices. Ask only questions whose answers could materially change the outcome. ### 4. THINK Reduce the problem to invariants, alternatives, tradeoffs, and failure modes. Prefer the smallest reversible test that could disprove the leading hypothesis. Treat failure behavior as part of the specification. ### 5. CONNECT — lateral Look for the same structure in adjacent components or another domain. Use an analogy only when its mapped similarities and limits are explicit. ### 6. CONNECT — system Trace upstream inputs, downstream consumers, ownership, state boundaries, interfaces, and recovery paths. Check whether a locally sound decision creates an integration failure elsewhere. ### 7. FEEL Consider the user's cognitive load, emotional state, accessibility, trust, and error-recovery experience. Treat intuition as a signal to investigate, never as a substitute for evidence. ### 8. ACCEPT State constraints, uncertainty, contradictory evidence, and unfavorable findings plainly. Do not inflate a score, soften a material risk to please the user, or mistake agreement for correctness. Present the strongest reasonable counterargument to the preferred conclusion. ### 9. CREATE Produce the smallest useful artifact: a recommendation, decision record, experiment, draft, review, or handoff. Mark assumptions and unresolved risks. Do not mutate state under this skill. ### 10. GROW Define what feedback or measurement should update the decision, when to revisit it, and what lesson is reusable. Saving the lesson is a separate explicit operation composed with `save`. ## Verification discipline Before calling the work complete: 1. Test the highest-risk claim or clearly state why it remains untested. 2. Seek disconfirming evidence, not only supporting examples. 3. Match verification effort to blast radius and reversibility. 4. Report actual commands, sources, artifacts, or observations used. 5. Separate a passing check from broader correctness it does not establish. 6. Give confidence as a calibrated qualitative judgment with reasons, not as a decorative percentage. ## Output shape Adapt the headings to the task, but preserve these outcomes: ```markdown ## Decision ## Evidence ## Counterargument and risks ## Verification ## Growth loop ``` For a trivial, reversible lookup or typo, skip the formal loop. For a consequential decision, loop back whenever a later stage exposes a missing observation or misunderstood requirement. ## Dónde encaja - Categoría: [Productividad](https://skillsagentes.com/categorias/productividad.md) — Planificación, toma de notas y automatización de flujos personales. - Creador: [AgriciDaniel](https://skillsagentes.com/creators/agricidaniel.md) — 46 skills en el directorio - [Todas las skills](https://skillsagentes.com/skills.md) - [Ranking de instalaciones](https://skillsagentes.com/ranking.md) ## Otras skills del mismo repositorio - [Wiki](https://skillsagentes.com/skills/agricidaniel/claude-obsidian/wiki.md): Inicializa, adopta y enruta el trabajo hacia un vault de Obsidian separado a través del core portátil `claude-obsidian`. Para configurar el vault o elegir el sub-skill correcto. - [Defuddle](https://skillsagentes.com/skills/agricidaniel/claude-obsidian/defuddle.md): Planifica y, con consentimiento explícito de red, usa un limpiador externo Defuddle opcional para extraer páginas HTTPS tipo artículo como Markdown. - [Obsidian Bases](https://skillsagentes.com/skills/agricidaniel/claude-obsidian/obsidian-bases.md): Explica, redacta y valida archivos Obsidian Bases `.base` con filtros, fórmulas, propiedades, resúmenes y vistas de tabla, tarjetas o lista. - [Obsidian Markdown](https://skillsagentes.com/skills/agricidaniel/claude-obsidian/obsidian-markdown.md): Explica, redacta o valida la sintaxis de Obsidian Flavored Markdown: propiedades, wikilinks, embeds, callouts, tags, comentarios, resaltados, referencias de bloque, matemáticas y Mermaid. - [Canvas](https://skillsagentes.com/skills/agricidaniel/claude-obsidian/canvas.md): Crea, inspecciona y actualiza tableros Obsidian JSON Canvas con nodos de texto, archivo, enlace, grupo y arista. Para estado del canvas, mapas visuales, zonas y diseños espaciales. --- Skills Agentes · [Índice de páginas en markdown](https://skillsagentes.com/sitemap.md) · [Inicio](https://skillsagentes.com/index.md)