# Gsap Frameworks
> Skill oficial de GSAP para Vue, Svelte y otros frameworks no-React: ciclo de vida, acotado de selectores y limpieza al desmontar. Para React, usa gsap-react.
Fuente: https://skillsagentes.com/skills/calesthio/openmontage/gsap-frameworks
Markdown: https://skillsagentes.com/skills/calesthio/openmontage/gsap-frameworks.md
Repositorio: https://github.com/calesthio/OpenMontage
Autor: calesthio
Licencia: MIT
Actualizado: hace 4 meses
Coste de contexto: 89 tok instalada, 1.6k tok al activarse, 1.6k tok con todos los archivos del bundle
Bundle: 1 archivo, 6 KB
Permisos que pide: ninguno declarado
## Instalación
Un skill son archivos markdown: los mismos archivos valen para cualquier agente y lo único que cambia es el directorio de destino, es decir la bandera `--agent`. Añade `-g` para instalarlo en todos los proyectos de la máquina.
```bash
# Claude Code
npx -y skills add calesthio/OpenMontage --skill gsap-frameworks --agent claude-code
# Cursor
npx -y skills add calesthio/OpenMontage --skill gsap-frameworks --agent cursor
# Codex
npx -y skills add calesthio/OpenMontage --skill gsap-frameworks --agent codex
# Gemini CLI
npx -y skills add calesthio/OpenMontage --skill gsap-frameworks --agent gemini
# Windsurf
npx -y skills add calesthio/OpenMontage --skill gsap-frameworks --agent windsurf
# Cline
npx -y skills add calesthio/OpenMontage --skill gsap-frameworks --agent cline
```
## Qué hace
- Explica cómo usar GSAP en Vue, Nuxt, Svelte y SvelteKit siguiendo el ciclo de vida del componente
- Crea las animaciones en `onMounted` / `onMount`, nunca en el setup, porque el DOM aún no existe
- Acota los selectores pasando el contenedor como scope a `gsap.context()`
- Llama a `ctx.revert()` al desmontar para matar tweens y ScrollTriggers y revertir estilos en línea
- Recuerda registrar los plugins una vez a nivel de app, no en cada render
## Cuándo usarla
- Se quiere animación en Vue, Nuxt, Svelte o SvelteKit
- El usuario pregunta por GSAP con `onMounted`, `onMount` u `onDestroy`
- Se revisa código GSAP dentro de un framework de componentes con ciclo de vida
## Cuándo no
- React: usa el skill `gsap-react`
## Qué la activa
- "Anima este componente de Vue con GSAP"
- "¿Cómo limpio los ScrollTriggers al desmontar en Svelte?"
- "Monta esta animación en Nuxt sin fugas"
## Archivos
- SKILL.md — 6 KB
## SKILL.md
Reproducido tal cual desde calesthio/OpenMontage bajo MIT. Esta sección es el documento original y está en inglés.
# GSAP with Vue, Svelte, and Other Frameworks
## When to Use This Skill
Apply when writing or reviewing GSAP code in Vue (or Nuxt), Svelte (or SvelteKit), or other component frameworks that use a lifecycle (mounted/unmounted). For **React** specifically, use **gsap-react** (useGSAP hook, gsap.context()).
**Related skills:** For tweens and timelines use **gsap-core** and **gsap-timeline**; for scroll-based animation use **gsap-scrolltrigger**; for React use **gsap-react**.
## Principles (All Frameworks)
- **Create** tweens and ScrollTriggers **after** the component’s DOM is available (e.g. onMounted, onMount).
- **Kill or revert** them in the **unmount** (or equivalent) cleanup so nothing runs on detached nodes and there are no leaks.
- **Scope selectors** to the component root so `.box` and similar only match elements inside that component, not the rest of the page.
## Vue 3 (Composition API)
Use **onMounted** to run GSAP after the component is in the DOM. Use **onUnmounted** to clean up.
```javascript
import { onMounted, onUnmounted, ref } from "vue";
import { gsap } from "gsap";
import { ScrollTrigger } from "gsap/ScrollTrigger";
gsap.registerPlugin(ScrollTrigger); // once per app, e.g. in main.js
export default {
setup() {
const container = ref(null);
let ctx;
onMounted(() => {
if (!container.value) return;
ctx = gsap.context(() => {
gsap.to(".box", { x: 100, duration: 0.6 });
gsap.from(".item", { autoAlpha: 0, y: 20, stagger: 0.1 });
}, container.value);
});
onUnmounted(() => {
ctx?.revert();
});
return { container };
}
};
```
- ✅ **gsap.context(scope)** — pass the container ref (e.g. `container.value`) as the second argument so selectors like `.item` are scoped to that root. All animations and ScrollTriggers created inside the callback are tracked and reverted when **ctx.revert()** is called.
- ✅ **onUnmounted** — always call **ctx.revert()** so tweens and ScrollTriggers are killed and inline styles reverted.
## Vue 3 (script setup)
Same idea with `
```
## Svelte
Use **onMount** to run GSAP after the DOM is ready. Use the **returned cleanup function** from onMount (or track the context and clean up in a reactive block / component destroy) to revert. Svelte 5 uses a different lifecycle; the same principle applies: create in “mounted” and revert in “destroyed.”
```javascript
```
- ✅ **bind:this={container}** — get a reference to the root element so you can pass it to **gsap.context(scope)**.
- ✅ **return () => ctx.revert()** — Svelte’s onMount can return a cleanup function; call **ctx.revert()** there so cleanup runs when the component is destroyed.
## Scoping Selectors
Do not use global selectors that can match elements outside the current component. Always pass the **scope** (container element or ref) as the second argument to **gsap.context(callback, scope)** so that any selector run inside the callback is limited to that subtree.
- ✅ **gsap.context(() => { gsap.to(".box", ...) }, containerRef)** — `.box` is only searched inside `containerRef`.
- ❌ Running **gsap.to(".box", ...)** without a context scope in a component can affect other instances or the rest of the page.
## ScrollTrigger Cleanup
ScrollTrigger instances are created when you use the `scrollTrigger` config on a tween/timeline or **ScrollTrigger.create()**. They are **included** in **gsap.context()** and reverted when you call **ctx.revert()**. So:
- Create ScrollTriggers inside the same **gsap.context()** callback you use for tweens.
- Call **ScrollTrigger.refresh()** after layout changes (e.g. after data loads) that affect trigger positions; in Vue/Svelte that often means after the DOM updates (e.g. nextTick in Vue, tick in Svelte, or after async content load).
## When to Create vs Kill
| Lifecycle | Action |
|-----------------|--------|
| **Mounted** | Create tweens and ScrollTriggers inside **gsap.context(scope)**. |
| **Unmount / Destroy** | Call **ctx.revert()** so all animations and ScrollTriggers in that context are killed and inline styles reverted. |
Do not create GSAP animations in the component’s setup or in a synchronous top-level script that runs before the root element exists. Wait for **onMounted** / **onMount** (or equivalent) so the container ref is in the DOM.
## Do Not
- ❌ Create tweens or ScrollTriggers before the component is mounted (e.g. in setup without onMounted); the DOM nodes may not exist yet.
- ❌ Use selector strings without a **scope** (pass the container to gsap.context() as the second argument) so selectors don’t match elements outside the component.
- ❌ Skip cleanup; always call **ctx.revert()** in onUnmounted / onMount’s return so animations and ScrollTriggers are killed when the component is destroyed.
- ❌ Register plugins inside a component body that runs every render (it doesn't hurt anything, it's just wasteful); register once at app level.
### Learn More
- **gsap-react** skill for React-specific patterns (useGSAP, contextSafe).
## Dónde encaja
- Categoría: [Diseño y UI](https://skillsagentes.com/categorias/diseno-ui.md) — Sistemas de diseño, trabajo con componentes y acabado visual.
- Creador: [calesthio](https://skillsagentes.com/creators/calesthio.md) — 0 skills en el directorio
- [Todas las skills](https://skillsagentes.com/skills.md)
- [Ranking de instalaciones](https://skillsagentes.com/ranking.md)
## Otras skills del mismo repositorio
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- [Comfyui](https://skillsagentes.com/skills/calesthio/openmontage/comfyui.md): Úsalo al trabajar con workflows de ComfyUI en OpenMontage: comfyui_image/video/music, workflows propios, selección de output_node, modelos que faltan, LoRAs, poca VRAM e importación de workflows de la comunidad.
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- [Gemini Omni](https://skillsagentes.com/skills/calesthio/openmontage/gemini-omni.md): Genera y edita conversacionalmente vídeos cortos con Google Gemini Omni Flash: itera con ediciones en lenguaje natural, clips de 3-10s a 720p con audio y texto en pantalla, e imágenes de referencia por etiquetas.
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