# Team Polish > Orquesta al equipo de pulido: coordina a performance-analyst, technical-artist, sound-designer y qa-tester para optimizar y endurecer una feature o área con calidad de lanzamiento. Fuente: https://skillsagentes.com/skills/donchitos/claude-code-game-studios/team-polish Markdown: https://skillsagentes.com/skills/donchitos/claude-code-game-studios/team-polish.md Repositorio: https://github.com/Donchitos/Claude-Code-Game-Studios Autor: Donchitos Licencia: MIT Actualizado: hace 3 meses Coste de contexto: 45 tok instalada, 1.9k tok al activarse, 1.9k tok con todos los archivos del bundle Bundle: 1 archivo, 7 KB Permisos que pide: read, glob, grep, write, edit, bash, task, askuserquestion, todowrite ## Instalación Un skill son archivos markdown: los mismos archivos valen para cualquier agente y lo único que cambia es el directorio de destino, es decir la bandera `--agent`. Añade `-g` para instalarlo en todos los proyectos de la máquina. ```bash # Claude Code npx -y skills add Donchitos/Claude-Code-Game-Studios --skill team-polish --agent claude-code # Cursor npx -y skills add Donchitos/Claude-Code-Game-Studios --skill team-polish --agent cursor # Codex npx -y skills add Donchitos/Claude-Code-Game-Studios --skill team-polish --agent codex # Gemini CLI npx -y skills add Donchitos/Claude-Code-Game-Studios --skill team-polish --agent gemini # Windsurf npx -y skills add Donchitos/Claude-Code-Game-Studios --skill team-polish --agent windsurf # Cline npx -y skills add Donchitos/Claude-Code-Game-Studios --skill team-polish --agent cline ``` ## Qué hace - Orquesta un pipeline de 6 fases: assessment, optimización, pulido visual, pulido de audio, hardening y sign-off - Delega tareas a performance-analyst, technical-artist, sound-designer, engine-programmer, tools-programmer y qa-tester vía Task - Usa AskUserQuestion en cada transición de fase para que el usuario apruebe antes de continuar - Aplica un modo de revisión (full/lean/solo) que decide si se saltan las validaciones de directores/leads - Produce un informe final con métricas antes/después, pulido visual y de audio, resultados de pruebas y veredicto de release ## Cuándo usarla - Cuando quieras optimizar, pulir y endurecer una feature o área para calidad de lanzamiento - Cuando necesites coordinar a varios especialistas (rendimiento, arte técnico, sonido, QA) en un pipeline estructurado ## Cuándo no - Si no se proporciona un argumento con la feature o área a pulir, solo muestra la guía de uso y no lanza agentes ## Qué la activa - "/team-polish combat" - "/team-polish inventory system --review full" - "/team-polish level-1 --review solo" - "/team-polish main menu" ## Antes de instalar - Requiere las subagentes performance-analyst, technical-artist, sound-designer y qa-tester (y opcionalmente engine-programmer/tools-programmer) disponibles vía Task. - runs shell commands - writes to your files ## Archivos - SKILL.md — 7 KB ## SKILL.md Reproducido tal cual desde Donchitos/Claude-Code-Game-Studios bajo MIT. Esta sección es el documento original y está en inglés. If no argument is provided, output usage guidance and exit without spawning any agents: > Usage: `/team-polish [feature or area]` — specify the feature or area to polish (e.g., `combat`, `main menu`, `inventory system`, `level-1`). Do not use `AskUserQuestion` here; output the guidance directly. When this skill is invoked with an argument, orchestrate the polish team through a structured pipeline. **Decision Points:** At each phase transition, use `AskUserQuestion` to present the user with the subagent's proposals as selectable options. Write the agent's full analysis in conversation, then capture the decision with concise labels. The user must approve before moving to the next phase. ## Phase 0: Resolve Review Mode 1. If `--review [mode]` was passed as an argument, use that mode. 2. Else read `production/review-mode.txt` — use whatever is written there. 3. Else default to `lean`. Modes: - `full` — spawn all director and lead gates as described - `lean` — skip director gates unless they are PHASE-GATE type (CD-PHASE-GATE, TD-PHASE-GATE, PR-PHASE-GATE, AD-PHASE-GATE) - `solo` — skip all director gate spawning entirely; run the skill without any agent gates Store the resolved mode for use in all subsequent phases. **Director gate skip rule**: Before spawning any Tier 1 director or lead for review (outside of PHASE-GATE triggers), apply the resolved mode: skip if solo mode; skip if lean mode and this is not a PHASE-GATE. ## Team Composition - **performance-analyst** — Profiling, optimization, memory analysis, frame budget - **engine-programmer** — Engine-level bottlenecks: rendering pipeline, memory, resource loading (invoke when performance-analyst identifies low-level root causes) - **technical-artist** — VFX polish, shader optimization, visual quality - **sound-designer** — Audio polish, mixing, ambient layers, feedback sounds - **tools-programmer** — Content pipeline tool verification, editor tool stability, automation fixes (invoke when content authoring tools are involved in the polished area) - **qa-tester** — Edge case testing, regression testing, soak testing ## How to Delegate Use the Task tool to spawn each team member as a subagent: - `subagent_type: performance-analyst` — Profiling, optimization, memory analysis - `subagent_type: engine-programmer` — Engine-level fixes for rendering, memory, resource loading - `subagent_type: technical-artist` — VFX polish, shader optimization, visual quality - `subagent_type: sound-designer` — Audio polish, mixing, ambient layers - `subagent_type: tools-programmer` — Content pipeline and editor tool verification - `subagent_type: qa-tester` — Edge case testing, regression testing, soak testing Always provide full context in each agent's prompt (target feature/area, performance budgets, known issues). Launch independent agents in parallel where the pipeline allows it (e.g., Phases 3 and 4 can run simultaneously). ## Pipeline ### Phase 1: Assessment Delegate to **performance-analyst**: - Profile the target feature/area using `/perf-profile` - Identify performance bottlenecks and frame budget violations - Measure memory usage and check for leaks - Benchmark against target hardware specs - Output: performance report with prioritized optimization list ### Phase 2: Optimization Delegate to **performance-analyst** (with relevant programmers as needed): - Fix performance hotspots identified in Phase 1 - Optimize draw calls, reduce overdraw - Fix memory leaks and reduce allocation pressure - Verify optimizations don't change gameplay behavior - Output: optimized code with before/after metrics If Phase 1 identified engine-level root causes (rendering pipeline, resource loading, memory allocator), delegate those fixes to **engine-programmer** in parallel: - Optimize hot paths in engine systems - Fix allocation pressure in core loops - Output: engine-level fixes with profiler validation ### Phase 3: Visual Polish (parallel with Phase 2) Delegate to **technical-artist**: - Review VFX for quality and consistency with art bible - Optimize particle systems and shader effects - Add screen shake, camera effects, and visual juice where appropriate - Ensure effects degrade gracefully on lower settings - Output: polished visual effects ### Phase 4: Audio Polish (parallel with Phase 2) Delegate to **sound-designer**: - Review audio events for completeness (are any actions missing sound feedback?) - Check audio mix levels — nothing too loud or too quiet relative to the mix - Add ambient audio layers for atmosphere - Verify audio plays correctly with spatial positioning - Output: audio polish list and mixing notes ### Phase 5: Hardening Delegate to **qa-tester**: - Test all edge cases: boundary conditions, rapid inputs, unusual sequences - Soak test: run the feature for extended periods checking for degradation - Stress test: maximum entities, worst-case scenarios - Regression test: verify polish changes haven't broken existing functionality - Test on minimum spec hardware (if available) - Output: test results with any remaining issues ### Phase 6: Sign-off - Collect results from all team members - Compare performance metrics against budgets - Report: READY FOR RELEASE / NEEDS MORE WORK - List any remaining issues with severity and recommendations ## Error Recovery Protocol If any spawned agent (via Task) returns BLOCKED, errors, or cannot complete: 1. **Surface immediately**: Report "[AgentName]: BLOCKED — [reason]" to the user before continuing to dependent phases 2. **Assess dependencies**: Check whether the blocked agent's output is required by subsequent phases. If yes, do not proceed past that dependency point without user input. 3. **Offer options** via AskUserQuestion with choices: - Skip this agent and note the gap in the final report - Retry with narrower scope - Stop here and resolve the blocker first 4. **Always produce a partial report** — output whatever was completed. Never discard work because one agent blocked. Common blockers: - Input file missing (story not found, GDD absent) → redirect to the skill that creates it - ADR status is Proposed → do not implement; run `/architecture-decision` first - Scope too large → split into two stories via `/create-stories` - Conflicting instructions between ADR and story → surface the conflict, do not guess ## File Write Protocol All file writes (performance reports, test results, evidence docs) are delegated to sub-agents spawned via Task. Each sub-agent enforces the "May I write to [path]?" protocol. This orchestrator does not write files directly. ## Output A summary report covering: performance before/after metrics, visual polish changes, audio polish changes, test results, and release readiness assessment. ## Next Steps - If READY FOR RELEASE: run `/release-checklist` for the final pre-release validation. - If NEEDS MORE WORK: schedule remaining issues in `/sprint-plan update` and re-run `/team-polish` after fixes. - Run `/gate-check` for a formal phase gate verdict before handing off to release. ## Dónde encaja - Categoría: [Automatización](https://skillsagentes.com/categorias/automatizacion.md) — Flujos de varios pasos que se ejecutan sin supervisión. - Creador: [Donchitos](https://skillsagentes.com/creators/donchitos.md) — 73 skills en el directorio - [Todas las skills](https://skillsagentes.com/skills.md) - [Ranking de instalaciones](https://skillsagentes.com/ranking.md) ## Otras skills del mismo repositorio - [Team Qa](https://skillsagentes.com/skills/donchitos/claude-code-game-studios/team-qa.md): Orquesta al equipo de QA (qa-lead y qa-tester) para producir un paquete completo de QA: plan de pruebas, smoke check, casos de prueba, ejecución manual y reporte de sign-off. - [Consistency Check](https://skillsagentes.com/skills/donchitos/claude-code-game-studios/consistency-check.md): Compara todos los GDDs contra el registro de entidades para detectar inconsistencias entre documentos: mismo stat, ítem o fórmula con valores distintos, usando un enfoque grep-first. - [Create Architecture](https://skillsagentes.com/skills/donchitos/claude-code-game-studios/create-architecture.md): Redacción guiada, sección por sección, del documento de arquitectura maestro del juego, consciente de la versión del motor y de sus posibles brechas de conocimiento. - [Day One Patch](https://skillsagentes.com/skills/donchitos/claude-code-game-studios/day-one-patch.md): Prepara un patch day-one para el lanzamiento de un juego: define alcance, prioriza, implementa y valida con un QA gate ligero, como un mini-sprint con plan de rollback. - [Hotfix](https://skillsagentes.com/skills/donchitos/claude-code-game-studios/hotfix.md): Flujo de arreglo urgente que se salta el proceso normal de sprint pero deja rastro de auditoría completo: crea rama hotfix, registra aprobaciones y asegura el backport correcto. --- Skills Agentes · [Índice de páginas en markdown](https://skillsagentes.com/sitemap.md) · [Inicio](https://skillsagentes.com/index.md)