# Team Release > Orquesta al equipo de release: coordina a release-manager, qa-lead, devops-engineer y producer para ejecutar una release desde candidata hasta despliegue. Fuente: https://skillsagentes.com/skills/donchitos/claude-code-game-studios/team-release Markdown: https://skillsagentes.com/skills/donchitos/claude-code-game-studios/team-release.md Repositorio: https://github.com/Donchitos/Claude-Code-Game-Studios Autor: Donchitos Licencia: MIT Actualizado: hace 3 meses Coste de contexto: 37 tok instalada, 2.5k tok al activarse, 2.5k tok con todos los archivos del bundle Bundle: 1 archivo, 10 KB Permisos que pide: read, glob, grep, write, edit, bash, task, askuserquestion, todowrite ## Instalación Un skill son archivos markdown: los mismos archivos valen para cualquier agente y lo único que cambia es el directorio de destino, es decir la bandera `--agent`. Añade `-g` para instalarlo en todos los proyectos de la máquina. ```bash # Claude Code npx -y skills add Donchitos/Claude-Code-Game-Studios --skill team-release --agent claude-code # Cursor npx -y skills add Donchitos/Claude-Code-Game-Studios --skill team-release --agent cursor # Codex npx -y skills add Donchitos/Claude-Code-Game-Studios --skill team-release --agent codex # Gemini CLI npx -y skills add Donchitos/Claude-Code-Game-Studios --skill team-release --agent gemini # Windsurf npx -y skills add Donchitos/Claude-Code-Game-Studios --skill team-release --agent windsurf # Cline npx -y skills add Donchitos/Claude-Code-Game-Studios --skill team-release --agent cline ``` ## Qué hace - Orquesta al equipo de release (release-manager, qa-lead, devops-engineer, producer y otros) a través de un pipeline de 7 fases - Resuelve el modo de revisión (full/lean/solo) y ajusta qué gates se activan - Delega en paralelo a sub-agentes según fase, con puntos de decisión vía AskUserQuestion - Aplica un protocolo de recuperación de errores si algún agente queda BLOCKED - Gestiona el flujo de Go/No-Go, incluyendo override documentado del No-Go ## Cuándo usarla - Para ejecutar una release completa desde candidata hasta despliegue en producción - Cuando se necesita coordinar a varios roles (QA, devops, seguridad, comunidad) en un lanzamiento ## Qué la activa - "Ejecuta el release del v1.2.0" - "Lanza la próxima versión con --review lean" - "Coordina al equipo de release para next" ## Antes de instalar - Requiere sub-agentes configurados (release-manager, qa-lead, devops-engineer, producer, etc.) y archivos de producción como production/session-state/active.md. - runs shell commands - writes to your files ## Archivos - SKILL.md — 10 KB ## SKILL.md Reproducido tal cual desde Donchitos/Claude-Code-Game-Studios bajo MIT. Esta sección es el documento original y está en inglés. **Argument check:** If no version number is provided: 1. Read `production/session-state/active.md` and the most recent file in `production/milestones/` (if they exist) to infer the target version. 2. If a version is found: report "No version argument provided — inferred [version] from milestone data. Proceeding." Then confirm with `AskUserQuestion`: "Releasing [version]. Is this correct?" 3. If no version is discoverable: use `AskUserQuestion` to ask "What version number should be released? (e.g., v1.0.0)" and wait for user input before proceeding. Do NOT default to a hardcoded version string. When this skill is invoked, orchestrate the release team through a structured pipeline. **Decision Points:** At each phase transition, use `AskUserQuestion` to present the user with the subagent's proposals as selectable options. Write the agent's full analysis in conversation, then capture the decision with concise labels. The user must approve before moving to the next phase. ## Phase 0: Resolve Review Mode 1. If `--review [mode]` was passed as an argument, use that mode. 2. Else read `production/review-mode.txt` — use whatever is written there. 3. Else default to `lean`. Modes: - `full` — spawn all director and lead gates as described - `lean` — skip director gates unless they are PHASE-GATE type (CD-PHASE-GATE, TD-PHASE-GATE, PR-PHASE-GATE, AD-PHASE-GATE) - `solo` — skip all director gate spawning entirely; run the skill without any agent gates Store the resolved mode for use in all subsequent phases. ## Team Composition - **release-manager** — Release branch, versioning, changelog, deployment - **qa-lead** — Test sign-off, regression suite, release quality gate - **devops-engineer** — Build pipeline, artifacts, deployment automation - **security-engineer** — Pre-release security audit (invoke if game has online/multiplayer features or player data) - **analytics-engineer** — Verify telemetry events fire correctly and dashboards are live - **community-manager** — Patch notes, launch announcement, player-facing messaging - **producer** — Go/no-go decision, stakeholder communication, scheduling ## How to Delegate Use the Task tool to spawn each team member as a subagent: - `subagent_type: release-manager` — Release branch, versioning, changelog, deployment - `subagent_type: qa-lead` — Test sign-off, regression suite, release quality gate - `subagent_type: devops-engineer` — Build pipeline, artifacts, deployment automation - `subagent_type: security-engineer` — Security audit for online/multiplayer/data features - `subagent_type: analytics-engineer` — Telemetry event verification and dashboard readiness - `subagent_type: community-manager` — Patch notes and launch communication - `subagent_type: producer` — Go/no-go decision, stakeholder communication - `subagent_type: network-programmer` — Netcode stability sign-off (invoke if game has multiplayer) Always provide full context in each agent's prompt (version number, milestone status, known issues). Launch independent agents in parallel where the pipeline allows it (e.g., Phase 3 agents can run simultaneously). ## Pipeline ### Phase 1: Release Planning Delegate to **producer**: - Confirm all milestone acceptance criteria are met - Identify any scope items deferred from this release - Set the target release date and communicate to team - Output: release authorization with scope confirmation ### Phase 2: Release Candidate Delegate to **release-manager**: - Cut release branch from the agreed commit - Bump version numbers in all relevant files - Generate the release checklist using `/release-checklist` - Freeze the branch — no feature changes, bug fixes only - Output: release branch name and checklist ### Phase 3: Quality Gate (parallel) Delegate in parallel: - **qa-lead**: Execute full regression test suite. Test all critical paths. Verify no S1/S2 bugs. Sign off on quality. - **devops-engineer**: Build release artifacts for all target platforms. Verify builds are clean and reproducible. Run automated tests in CI. - **security-engineer** *(if game has online features, multiplayer, or player data)*: Conduct pre-release security audit. Review authentication, anti-cheat, data privacy compliance. Sign off on security posture. - **network-programmer** *(if game has multiplayer)*: Sign off on netcode stability. Verify lag compensation, reconnect handling, and bandwidth usage under load. ### Phase 4: Localization, Performance, and Analytics Delegate (can run in parallel with Phase 3 if resources available): - Verify all strings are translated (delegate to **localization-lead** if available) - Run performance benchmarks against targets (delegate to **performance-analyst** if available) - **analytics-engineer**: Verify all telemetry events fire correctly on release build. Confirm dashboards are receiving data. Check that critical funnels (onboarding, progression, monetization if applicable) are instrumented. - Output: localization, performance, and analytics sign-off ### Phase 5: Go/No-Go Delegate to **producer**: - Collect sign-off from: qa-lead, release-manager, devops-engineer, security-engineer (if spawned in Phase 3), network-programmer (if spawned in Phase 3), and technical-director - Evaluate any open issues — are they blocking or can they ship? - Make the go/no-go call - Output: release decision with rationale **If producer declares NO-GO:** - Surface the decision immediately: "PRODUCER: NO-GO — [rationale, e.g., S1 bug found in Phase 3]." - Use `AskUserQuestion` with options: - Fix the blocker and re-run the affected phase - Defer the release to a later date - Override NO-GO with documented rationale (user must provide written justification) - **Skip Phase 6 entirely** — do not tag, deploy to staging, deploy to production, or spawn community-manager. - Produce a partial report summarizing Phases 1–5 and what was skipped (Phase 6) and why. - Verdict: **BLOCKED** — release not deployed. After the user selects "Override NO-GO with documented rationale": - Ask (plain text, not widget): "Please describe the justification for overriding the NO-GO verdict. This will be embedded in the release record." - Wait for the user's written justification. - Embed the justification text in the partial approval record before Phase 6: append a "⚠️ Override Justification: [user's text]" field. - Only then proceed to Phase 6. ### Phase 6: Deployment (if GO) Delegate to **release-manager** + **devops-engineer**: - Tag the release in version control - Generate changelog using `/changelog` - Deploy to staging for final smoke test - Deploy to production - Human team action: Monitor dashboards and error rates for 48 hours post-release. Schedule a follow-up retrospective using `/retrospective` at the 48-hour mark. Delegate to **community-manager** (in parallel with deployment): - Finalize patch notes using `/patch-notes [version]` - Prepare launch announcement (store page updates, social media, community post) - Draft known issues post if any S3+ issues shipped - Output: all player-facing release communication, ready to publish on deploy confirmation ### Phase 7: Post-Release - **release-manager**: Generate release report (what shipped, what was deferred, metrics) - **producer**: Update milestone tracking, communicate to stakeholders - **qa-lead**: Monitor incoming bug reports for regressions - **community-manager**: Publish all player-facing communication, monitor community sentiment - **analytics-engineer**: Confirm live dashboards are healthy; alert if any critical events are missing - Schedule post-release retrospective if issues occurred ## Error Recovery Protocol If any spawned agent (via Task) returns BLOCKED, errors, or cannot complete: 1. **Surface immediately**: Report "[AgentName]: BLOCKED — [reason]" to the user before continuing to dependent phases 2. **Assess dependencies**: Check whether the blocked agent's output is required by subsequent phases. If yes, do not proceed past that dependency point without user input. 3. **Offer options** via AskUserQuestion with choices: - Skip this agent and note the gap in the final report - Retry with narrower scope - Stop here and resolve the blocker first 4. **Always produce a partial report** — output whatever was completed. Never discard work because one agent blocked. Common blockers: - Input file missing (story not found, GDD absent) → redirect to the skill that creates it - ADR status is Proposed → do not implement; run `/architecture-decision` first - Scope too large → split into two stories via `/create-stories` - Conflicting instructions between ADR and story → surface the conflict, do not guess ## File Write Protocol All file writes (release checklists, changelogs, patch notes, deployment scripts) are delegated to sub-agents and sub-skills. Each enforces the "May I write to [path]?" protocol. This orchestrator does not write files directly. ## Output A summary report covering: release version, scope, quality gate results, go/no-go decision, deployment status, and monitoring plan. Verdict: **COMPLETE** — release executed and deployed. Verdict: **BLOCKED** — release halted; go/no-go was NO or a hard blocker is unresolved. ## Next Steps - Monitor post-release dashboards for 48 hours. - Run `/retrospective` if significant issues occurred during the release. - Update `production/stage.txt` to `Live` after successful deployment. ## Dónde encaja - Categoría: [DevOps e infraestructura](https://skillsagentes.com/categorias/devops-infraestructura.md) — Despliegues, contenedores, IaC y flujos de gestión de incidentes. - Creador: [Donchitos](https://skillsagentes.com/creators/donchitos.md) — 73 skills en el directorio - [Todas las skills](https://skillsagentes.com/skills.md) - [Ranking de instalaciones](https://skillsagentes.com/ranking.md) ## Otras skills del mismo repositorio - [Team Qa](https://skillsagentes.com/skills/donchitos/claude-code-game-studios/team-qa.md): Orquesta al equipo de QA (qa-lead y qa-tester) para producir un paquete completo de QA: plan de pruebas, smoke check, casos de prueba, ejecución manual y reporte de sign-off. - [Consistency Check](https://skillsagentes.com/skills/donchitos/claude-code-game-studios/consistency-check.md): Compara todos los GDDs contra el registro de entidades para detectar inconsistencias entre documentos: mismo stat, ítem o fórmula con valores distintos, usando un enfoque grep-first. - [Create Architecture](https://skillsagentes.com/skills/donchitos/claude-code-game-studios/create-architecture.md): Redacción guiada, sección por sección, del documento de arquitectura maestro del juego, consciente de la versión del motor y de sus posibles brechas de conocimiento. - [Day One Patch](https://skillsagentes.com/skills/donchitos/claude-code-game-studios/day-one-patch.md): Prepara un patch day-one para el lanzamiento de un juego: define alcance, prioriza, implementa y valida con un QA gate ligero, como un mini-sprint con plan de rollback. - [Hotfix](https://skillsagentes.com/skills/donchitos/claude-code-game-studios/hotfix.md): Flujo de arreglo urgente que se salta el proceso normal de sprint pero deja rastro de auditoría completo: crea rama hotfix, registra aprobaciones y asegura el backport correcto. --- Skills Agentes · [Índice de páginas en markdown](https://skillsagentes.com/sitemap.md) · [Inicio](https://skillsagentes.com/index.md)