# Cut The Curve > The technique catalog: five velocity-matched SEAMS (zoom-through, INVERSE zoom-through, cut-the-curve, waterfall cut, rack-focus blur-cut) plus the two in-scene techniques — waterfall ENTRY (staggered arrival cascades for title cards / segment openers) and the nudge curve (slow-fast-slow three-phase group slides). Covers partial-travel (~12% of frame) velocity matching via mirrored power4 eases, the Z scale-sign rule, size-scaled blur (10px text / 18-20px full-frame), word-by-word staggered cuts, cascade pacing by element weight, and the 10/65/25 slide ratio. Read before authoring any transition, text-beat handoff, kinetic text entry, or group reposition. [depth, zoom, inverse-zoom, scale-sign, mirrored-zoom, rack-focus, pacing, velocity, cut-the-curve, waterfall, stagger, cascade, kinetic-text, title-card, segment-opener, nudge, slide, easing, group-motion, z-depth, motion-graphics, cinematic, transition, blur, directional-continuity] Source: https://skillsagentes.com/skills/heygen-com/hyperframes/cut-the-curve Repository: https://github.com/heygen-com/hyperframes Author: heygen-com License: Apache-2.0 Updated: hace 29 días Context cost: 238 tok installed, 4.7k tok once triggered, 7.2k tok with every bundled file Bundle: 2 files, 28 KB Permissions requested: none declared ## Install ```bash npx -y skills add heygen-com/hyperframes --skill cut-the-curve --agent claude-code ``` ## What it does - Define un catálogo de cinco técnicas SEAM de corte con velocidad emparejada (zoom-through, inverse zoom-through, cut-the-curve, waterfall cut, rack-focus blur-cut) - Añade dos técnicas dentro de escena: waterfall entry (cascadas de llegada) y nudge curve (deslizamiento de grupo en tres fases) - Fija parámetros exactos de easing, blur, escala Z, desfase de opacidad y ratios de temporización para cada técnica ## Use it when - Antes de crear cualquier transición, cambio de texto por beats, entrada de texto cinético o reposición de grupo ## What triggers it - "Crea la transición entre estas dos escenas con cut-the-curve" - "Añade una entrada waterfall para este título" - "Aplica un zoom-through entre estos dos textos" - "Necesito un nudge curve para deslizar esta fila de tarjetas" ## Before you install - Requiere leer primero motion-doctrine para la ley de vectores del seam, y usar los templates GSAP en examples/gsap-implementation.md. ## Files - SKILL.md — 18 KB - examples/gsap-implementation.md — 10 KB ## SKILL.md Reproduced verbatim from heygen-com/hyperframes under Apache-2.0. This section is the upstream document and is in English. # Cut the Curve — the technique catalog Five SEAM techniques, one principle: **cut at peak velocity, match direction and speed on both sides of the cut** — plus the two in-scene techniques (§6 arrivals, §7 slides). The seam LAW — vector law, the current, the ledger, the Seam Gate — lives in `motion-doctrine`; read it first. This skill is the parameters and mechanics. All GSAP code templates (worker + registry): `examples/gsap-implementation.md`. ## Catalog | # | Technique | Scope | Axis | Use for | | --- | -------------------------- | ------------------------------ | ------------------- | ------------------------------------------------------ | | 1 | **Zoom-Through** (forward) | Within-scene text swap | Z, toward viewer | progressing deeper into the same thought | | 2 | **Inverse Zoom-Through** | Arrival / payoff beat | Z, away from viewer | something bigger lands | | 3 | **Cut the Curve** | Between scenes | X / Y | the default boundary, the film's current | | 4 | **Waterfall Cut** | Text-to-text seam | X, per-word | word-level handoff between big-text beats | | 5 | **Rack-Focus Blur-Cut** | Same-surface state swap | X / Y / Z | the one cut you want SEEN — a DSLR focus-pull flourish | | 6 | **Waterfall Entry** | In-scene ARRIVAL (no seam) | Y, from below | title cards, segment openers, list intros | | 7 | **Nudge Curve** | In-scene group slide (no seam) | X / Y | repositioning a composed group to make room | ## Z direction is a sign "Same axis" is not enough on Z — the sign of d(scale)/dt must match across the cut: | Z vector | Exit scale | Entry scale | Variant | | -------------- | ------------------- | -------------------- | -------------------- | | Push (forward) | growing `1 → 1.2` | growing `0.75 → 1` | zoom-through | | Pull (back) | shrinking `1 → 0.8` | shrinking `1.25 → 1` | inverse zoom-through | Banned mirrors: a receding exit answered by a grow-from-small entry (pull flips to push — the common one, since grow-from-small is the default element entrance), and a push exit answered by an oversized retraction. This binds the incoming scene's OWN entrances during the seam window (cut + ~0.5s), not just the wrapper tween: hold the incoming frame composed, or author its entrance to match the sign. Verify per Seam Gate rule 7. ## Blur logic (all Z variants) | Subject | Peak blur | Why | | --------------------------------------------- | ----------- | -------------------------------------------------------------- | | Text-scale (headline, word group) | **10px** | 20px smears letterforms — the cut reads as a glitch, not speed | | Full-frame surface (window, card, screenshot) | **18–20px** | lighter blur on a big surface reads as a rendering hiccup | Same peak blur on both sides at the swap frame. Blur the WRAPPER, never children. --- ## 1. Zoom-Through (forward) Z-axis velocity-matched cut; **never both texts visible.** Everything GROWS: the outgoing text accelerates toward camera, a hard swap hides at peak blur, the incoming text keeps growing into the focal plane. Headlines and short phrases only. Total ≈ 0.4s. | Phase | Scale | Blur | Opacity | Ease | Duration | | -------------- | -------- | -------- | ----------------- | ------------------------------------------ | -------- | | Exit | 1 → 1.2 | 0 → 10px | 1 → 0.15 | power3.in (opacity: separate `none` tween) | 0.2s | | Cut (`tl.set`) | in: 0.75 | 10px | out: 0 / in: 0.15 | — | — | | Entry | 0.75 → 1 | 10 → 0px | 0.15 → 1 | expo.out | 0.5s | Exit opacity MUST be its own linear tween — `power3.in` holds opacity near 1 too long. On entry all properties share `expo.out`. ## 2. Inverse Zoom-Through (backward) The pull-back mirror: the outgoing element RECEDES; the incoming arrives OVERSIZED (as if just behind camera) and retracts into the focal plane. Everything SHRINKS. Spend on ARRIVAL/payoff beats — a payoff line, a giant reply, a held end-state — never ordinary boundaries. Total ≈ 0.7s (30% exit / 70% entry). | Phase | Scale | Blur | Opacity | Ease | Duration | | -------------- | -------- | -------- | ----------------- | ------------------------------------------ | -------- | | Exit | 1 → 0.8 | 0 → 10px | 1 → 0.15 | power3.in (opacity: separate `none` tween) | ~0.2s | | Cut (`tl.set`) | in: 1.25 | 10px | out: 0 / in: 0.15 | — | — | | Entry | 1.25 → 1 | 10 → 0px | 0.15 → 1 | expo.out | ~0.5s | Blur is 10px text-scale; 18–20px only when both sides are full-bleed surfaces. **Sign discipline:** the incoming scene arrives as a composed frame inside the retracting wrapper — no grow-from-small intro in the seam window. Staged entrances happen after the retraction settles, or start ≥1 and retract. ## 3. Cut the Curve (default scene boundary) X/Y velocity-matched cut — the default for ALL scene-to-scene boundaries, in the film's current, not an accent. The outgoing hero accelerates in one direction, the cut lands mid-motion, the incoming hero continues the SAME direction and decelerates. Total ≈ 0.6s; directions LEFT / RIGHT / UP / DOWN (default LEFT). **Partial travel:** ~12% of frame (≈230px at 1920) — never full off-screen moves. | Direction | Exit | Entry start → end | | --------- | ------------- | ----------------- | | Leftward | `x: 0 → −230` | `x: +230 → 0` | | Rightward | `x: 0 → +230` | `x: −230 → 0` | | Upward | `y: 0 → −230` | `y: +230 → 0` | | Downward | `y: 0 → +230` | `y: −230 → 0` | Mechanics: - **Mirrored eases:** exit `power4.in` + entry `power4.out`, same distance and duration — the two halves of one `power4.inOut`, so velocity matches exactly at the cut. - **The fade trick:** exit opacity completes at ~25–30% of its travel (fade ≈ 0.18–0.3s vs motion 0.3–0.34s); entry ignites at ~0.35 opacity mid-path. Time the last fading element to die right at the cut — a gap where nothing moves reads as dead air. - Exit 0.2–0.4s; entry ≥ exit. Optional blur 8–10px. - **Stage ground:** `#root` must be opaque (`background: var(--canvas-deep, var(--canvas, #000))`) — the mid-window cut opens a summed-opacity < 1 window that flashes white otherwise (see `seam-craft`). `push-slide` exists but violates partial-travel and mid-motion phase; prefer cut-the-curve. ## 4. Waterfall Cut (word-by-word cut-the-curve) Cut-the-curve at WORD granularity — the strongest leftward cut for text-to-text seams. Outgoing words ramp out on their own curves; incoming words cascade in mid-flight — a wave the eye rides across the seam. **Scope:** worker-authored inside one multi-beat comp (stacked full-frame `.beat` layers), NOT a registry/injector type — it tweens word spans, not clip wrappers. The boundary into and out of the text-beat block still gets a normal registry transition. Does not count against the 2–3 transition budget. | Parameter | Value | Why | | ------------------- | --------------------- | ------------------------------------------- | | Travel | ±230px (~12% frame) | partial travel + velocity > full-frame push | | Exit | 0.34s `power4.in` | the acceleration IS the cut | | Exit fade | 0.18s, starts with x | word gone by ~25–30% of travel — no smear | | Exit stagger | +0.022s reading order | the line peels, not a block slide | | Entry | 0.3s `power4.out` | back half of the composite — velocity match | | Entry start opacity | 0.35 | mid-path ignition; binary 0→1 pops | | Entry gaps | 0.05s × 0.84 decay | accelerating cascade, resolves composed | Rules: - One direction per chain, riding the current. Inverse zoom is the chain's ARRIVAL beat only. - Pre-set all words to `x: +230, opacity: 0` at build time — `immediateRender: false` alone leaves un-started words visible at rest. - A short first beat may exit whole-line: its fade ends ~0.02s before the cut so it is still streaking when the next words ignite — no dead gap. - Transform/opacity only (seek-safe); opaque stage ground applies. ## 5. Rack-Focus Blur-Cut (the visible cut) The one variant where the cut is SEEN: a defocus blur SPIKE hides a single-frame hard swap — a handheld-DSLR focus-pull. Use as an occasional flourish for a state swap of the SAME surface within one visual theme; never the default boundary. Differences from the others: outgoing stays FULLY OPAQUE until the cut (the blur hides the swap — no early fade); eases `power2.in` / `power2.out` (soft optics, not momentum). Rules: - Fire only at a narrative beat, ≤ once per ~8s; never mid-caption or during a hold. - Cut at PEAK blur (≥6px; peak 8–12px, ≤16–18px max) — swapping on the way up shows the cut. - A subtle scale (~1.06 lens-breathing) sells it as optics. - Same direction on both sides — the vector law still holds. Entry ≥ exit duration. - Blur the wrapper; never blur + opacity in one tween on one element (headless compositing bug); never blur a `