# Improve Threejs > Audita y arregla apps de Three.js y React Three Fiber: rendimiento del frame-loop, fugas de memoria de GPU, corrección del grafo de escena y defectos visuales como z-fighting, shadow acne, espacio de color erróneo y resize roto. Fuente: https://skillsagentes.com/skills/millionco/react-doctor/improve-threejs Markdown: https://skillsagentes.com/skills/millionco/react-doctor/improve-threejs.md Repositorio: https://github.com/millionco/react-doctor Autor: millionco Licencia: NOASSERTION Actualizado: hace 15 días Coste de contexto: 114 tok instalada, 2.3k tok al activarse, 2.3k tok con todos los archivos del bundle Bundle: 1 archivo, 9 KB Permisos que pide: ninguno declarado ## Instalación Un skill son archivos markdown: los mismos archivos valen para cualquier agente y lo único que cambia es el directorio de destino, es decir la bandera `--agent`. Añade `-g` para instalarlo en todos los proyectos de la máquina. ```bash # Claude Code npx -y skills add millionco/react-doctor --skill improve-threejs --agent claude-code # Cursor npx -y skills add millionco/react-doctor --skill improve-threejs --agent cursor # Codex npx -y skills add millionco/react-doctor --skill improve-threejs --agent codex # Gemini CLI npx -y skills add millionco/react-doctor --skill improve-threejs --agent gemini # Windsurf npx -y skills add millionco/react-doctor --skill improve-threejs --agent windsurf # Cline npx -y skills add millionco/react-doctor --skill improve-threejs --agent cline ``` ## Qué hace - Audita y arregla apps de Three.js y React Three Fiber: rendimiento del frame-loop, fugas de memoria de GPU, corrección del grafo de escena y defectos visuales. - El principio central: la severidad sigue al bucle de render; el código dentro de `useFrame` o `requestAnimationFrame` corre 60 veces por segundo. - Marca como HIGH las asignaciones y el `setState` dentro de `useFrame`, la falta de `dispose()` y la reconstrucción de objetos en render. - Usa React Doctor como motor de escaneo y añade una rúbrica visual comprobada contra el render real: z-fighting, shadow acne, espacio de color y resize roto. - Cierra con validación: `--scope changed` sin bajar el score, revisar cada fila de la rúbrica que falló y vigilar el heap orbitando una escena en reposo. ## Cuándo usarla - El usuario pide mejorar, auditar, escanear o limpiar una app de Three.js, R3F, react-three-fiber, drei o WebGL. - El usuario escribe `/improve-threejs`. ## Qué la activa - "/improve-threejs" - "Audita el rendimiento del frame-loop de esta escena de R3F" - "Tengo z-fighting y sombras que parpadean, revísalo" - "Busca fugas de memoria de GPU en esta app de Three.js" ## Antes de instalar - Usa `npx react-doctor@latest` como motor de escaneo; la auditoría visual necesita un servidor de desarrollo y un navegador para capturar frames. - Necesita en el PATH: npx - makes network requests ## Archivos - SKILL.md — 9 KB ## SKILL.md Reproducido tal cual desde millionco/react-doctor bajo NOASSERTION. Esta sección es el documento original y está en inglés. # Improve Three.js Audits a Three.js or React Three Fiber (R3F) codebase and fixes what hurts most: work that runs every frame, GPU resources that never get disposed, scene-graph objects rebuilt on every render, and visual defects the user can see. React Doctor supplies the machine-verified code scan; this skill supplies the frame-loop judgment and the visual inspection a general React scanner lacks. The core principle: severity follows the render loop. Code inside `useFrame` or a `requestAnimationFrame` callback runs 60 times per second, so a minor inefficiency there outweighs a major one in a settings panel. Rank every finding by where it runs, not by the rule's default severity. ## Workflow ### Step 1: Recon Identify the stack before scanning: plain Three.js or R3F, which helper libraries are in use (drei, postprocessing, rapier), and where the render loop lives (`useFrame` hooks, `requestAnimationFrame`, the `` setting). Build a hot-path map: every `useFrame` body, every RAF callback, every pointer-move handler. These files get the strictest review in Step 3. ### Step 2: Scan Run React Doctor read-only to collect structured evidence: ```bash npx react-doctor@latest --verbose ``` For a regression check after making changes, run with `--scope changed` and confirm the score did not drop. ### Step 3: Triage by frame-loop leverage Re-rank the scanner's findings using the hot-path map, then hunt for the Three.js-specific problems the scanner cannot see. Confirm every finding at its `file:line` before reporting it. **HIGH severity, runs every frame or leaks GPU memory:** - **Allocation inside `useFrame`**: `new Vector3()`, `new Color()`, or fresh arrays passed to Three.js APIs each frame. Fix: hoist a scratch object to module scope or `useMemo`, then mutate it in place - **`setState` inside `useFrame`**: re-renders the React tree on every frame. Fix: mutate refs directly; reserve state for discrete changes like selection or visibility - **Missing disposal**: geometries, materials, textures, or render targets created imperatively and never disposed. Fix: call `dispose()` in the cleanup function, or move the object into R3F's declarative tree so it owns the lifecycle - **Object reconstruction in render**: geometry or material instances created without `useMemo`, or inline `args` arrays whose identity changes each render, forcing R3F to rebuild the underlying object **MEDIUM severity, per-render or per-interaction waste:** - **Unstable scene-graph props**: inline `new THREE.Vector3()` or fresh material objects as props (plain arrays like `position={[x, y, z]}` are fine; R3F handles them) - **Missing instancing**: hundreds of identical meshes rendered individually instead of through `` or `InstancedMesh` - **Wasted frames**: `frameloop="always"` on a scene that only changes on interaction. Fix: `frameloop="demand"` plus `invalidate()` - **Uncached asset loading**: textures and models loaded outside `useLoader`, `useTexture`, or `useGLTF`, losing caching and Suspense integration **LOW severity, hygiene:** React Doctor findings on non-canvas UI code, missing ``, oversized textures. ### Step 4: Visual audit Inspect what the scene actually renders. Every visual finding needs evidence: a screenshot, a frame capture, or a reproduced observation, never a guess from reading source. When a dev server and browser are available, load the app, capture the first stable frame, then capture again after moving the camera and interacting. When no browser is available, check the code-level causes listed below and label each finding as inferred from source. Apply the mini rubric. A row fails only when the evidence shows the failure condition: | Area | Check | Fail when | | ---------------------- | ---------------------------------------------------------------------- | -------------------------------------------------------------------------------------------------- | | Render sanity | The scene reaches a stable frame after load | Black canvas, WebGL context errors, or content that never appears | | Geometry | Move the camera along seams, edges, and boundaries | Gaps, missing faces, visible backfaces, or two surfaces flickering at the same depth (z-fighting) | | Transparency and depth | Cross depth-order boundaries with overlapping or transmissive surfaces | Wrong sort order, halos, opaque surfaces that should transmit, or flicker at grazing angles | | Textures | View mapped surfaces close, far, and at grazing angles | Missing textures, stretching, seams, moiré, shimmer, or washed-out colors from a wrong color space | | Materials and lighting | Change light and view direction on lit surfaces | Surfaces that ignore light direction, or reflective metals with no environment to reflect | | Shadows | Move casters, receivers, and the light through their range | Acne, detached or floating shadows, flicker at rest, or shadows that outlive their caster | | Camera | Follow the primary subject through movement and transitions | Subject leaves frame, camera clips into geometry, or foreground blocks the play area | | Scale and contact | Compare object scale and resting contact against surroundings | Objects float above, sink into, or intersect their support surface, or sit at implausible scale | | Image stability | Pan the camera slowly at supported resolutions | Silhouettes, thin geometry, or highlights that crawl, sparkle, or ghost | | Resize and DPR | Change viewport size, zoom, and device pixel ratio | Distortion, blur, stretched output, or content leaving the viewport | Each rubric row has a small set of usual code-level causes. Check these first when a row fails: - **Washed-out or too-dark colors**: `renderer.outputColorSpace` not set to `SRGBColorSpace`, color textures missing `texture.colorSpace = SRGBColorSpace`, or a data texture (normal, roughness) wrongly marked sRGB - **Z-fighting**: coplanar geometry needing `polygonOffset` or a position nudge, or a near plane set far too small for the scene scale - **Shadow acne or floating shadows**: `shadow.bias` and `shadow.normalBias` untuned, or a shadow camera frustum far larger than the scene - **Blurry or stretched canvas**: renderer size not synced to canvas CSS size, `setPixelRatio` never called, or a resize handler that forgets `camera.updateProjectionMatrix()` - **Black metals**: `metalness: 1` with no `scene.environment` set - **Transparency sorting glitches**: large transparent meshes needing `depthWrite: false`, manual `renderOrder`, or a split into smaller meshes - **Shimmer and crawl**: missing texture anisotropy, antialiasing disabled, or thin geometry needing thicker forms ### Step 5: Fix Fix in severity order: HIGH performance findings and failed visual rows first. When a finding maps to a React Doctor rule, fetch the canonical recipe instead of improvising: ```text https://www.react.doctor/prompts/rules//.md ``` For Three.js-specific findings, apply the fix named in the triage list or the cause list above. ### Step 6: Validate Run `npx react-doctor@latest --verbose --scope changed` and confirm the score did not regress. Re-check every visual rubric row that failed, using the same viewpoint and interaction as the original evidence, and confirm it now passes. Then verify behavior: the scene renders, animations play, and interactions respond. If browser dev tools are available, watch the memory profile while orbiting an idle scene; a rising heap during idle means a disposal leak survived. ## Checks the scanner always misses Review these by hand on every audit: - `dispose()` coverage for every imperatively created GPU resource - Allocations and `setState` inside `useFrame` and RAF callbacks - Event listeners and `ResizeObserver`s on the canvas or window without cleanup - Raycasting against the full scene on every pointer move instead of a filtered target list - Shadows or postprocessing enabled globally when one part of the scene needs them - Color space configuration on the renderer and every color texture ## Dónde encaja - Categoría: [Herramientas para desarrolladores](https://skillsagentes.com/categorias/herramientas-desarrollo.md) — Skills que cambian cómo tu agente escribe, revisa y despliega código. - Creador: [millionco](https://skillsagentes.com/creators/millionco.md) — 16 skills en el directorio - [Todas las skills](https://skillsagentes.com/skills.md) - [Ranking de instalaciones](https://skillsagentes.com/ranking.md) ## Otras skills del mismo repositorio - [React Doctor](https://skillsagentes.com/skills/millionco/react-doctor/react-doctor.md): Escanea bases de código React en busca de problemas de seguridad, rendimiento, corrección y arquitectura, y da una puntuación de salud de 0 a 100. Incluye chequeo de regresión y un flujo completo de triage local con `/doctor`. - [Run Parity](https://skillsagentes.com/skills/millionco/react-doctor/run-parity.md): Compara los diagnósticos de React Doctor de un pull request contra su base con Daytona. Se usa para correr parity, comprobar regresiones de diagnósticos en un PR o reportar diagnósticos añadidos y quitados. - [Fuzz](https://skillsagentes.com/skills/millionco/react-doctor/fuzz.md): Somete a fuzzing las reglas de React Doctor con `@react-doctor/fuzz` para hallar crashes, lentitud, falsos positivos y diagnósticos sensibles a mutaciones. Se usa tras pasar los tests de la regla o al confirmarse un falso positivo nuevo. - [Performance](https://skillsagentes.com/skills/millionco/react-doctor/performance.md): Diagnostica el rendimiento de React en tiempo de ejecución con trazas de React Doctor, marcado de renders en vivo, Long Animation Frames y evidencia de renders por componente. Se invoca como `/performance`. - [Benchmark Fp Fn Audit](https://skillsagentes.com/skills/millionco/react-doctor/benchmark-fp-fn-audit.md): Audita React Doctor contra corpus de benchmark como ReactBench: falsos positivos y negativos confirmados, huecos de taxonomía y artefactos del verificador. Se usa al analizar logs y artefactos de trial o al pedir un segundo pase. --- Skills Agentes · [Índice de páginas en markdown](https://skillsagentes.com/sitemap.md) · [Inicio](https://skillsagentes.com/index.md)