# Hig Platforms > HIG de Apple por plataforma: iOS, iPadOS, macOS, tvOS, watchOS y visionOS. No portes diseños; respeta cada modelo de interacción. Fuente: https://skillsagentes.com/skills/raintree-technology/hig-doctor/hig-platforms Markdown: https://skillsagentes.com/skills/raintree-technology/hig-doctor/hig-platforms.md Repositorio: https://github.com/raintree-technology/hig-doctor Autor: raintree-technology Licencia: MIT Actualizado: hace 3 meses Coste de contexto: 192 tok instalada, 1.3k tok al activarse, 5.3k tok con todos los archivos del bundle Bundle: 8 archivos, 21 KB Permisos que pide: ninguno declarado ## Instalación Un skill son archivos markdown: los mismos archivos valen para cualquier agente y lo único que cambia es el directorio de destino, es decir la bandera `--agent`. Añade `-g` para instalarlo en todos los proyectos de la máquina. ```bash # Claude Code npx -y skills add raintree-technology/hig-doctor --skill hig-platforms --agent claude-code # Cursor npx -y skills add raintree-technology/hig-doctor --skill hig-platforms --agent cursor # Codex npx -y skills add raintree-technology/hig-doctor --skill hig-platforms --agent codex # Gemini CLI npx -y skills add raintree-technology/hig-doctor --skill hig-platforms --agent gemini # Windsurf npx -y skills add raintree-technology/hig-doctor --skill hig-platforms --agent windsurf # Cline npx -y skills add raintree-technology/hig-doctor --skill hig-platforms --agent cline ``` ## Qué hace - Aplica HIG por plataforma: iOS táctil, iPadOS canvas amplio, macOS puntero/teclado, tvOS foco, visionOS espacial, watchOS glanceable. - Prohíbe portar diseños entre plataformas; cada una tiene identidad, input y navegación propios. - Juegos pueden definir su modelo in-game, pero respetan convenciones de sistema (notificaciones, accesibilidad, mandos). ## Cuándo usarla - El usuario pregunta por diseñar para iOS, iPad, macOS, tvOS, visionOS o watchOS. - Hay que decidir si iPad y iPhone se diseñan distinto, o portar a otra plataforma Apple. ## Qué la activa - "¿Diseño distinto para iPad y iPhone?" - "Cómo funciona mi app en visionOS" - "Qué cambia al llevarla a macOS" ## Archivos - SKILL.md — 5 KB - references/designing-for-games.md — 2 KB - references/designing-for-ios.md — 2 KB - references/designing-for-ipados.md — 2 KB - references/designing-for-macos.md — 2 KB - references/designing-for-tvos.md — 2 KB - references/designing-for-visionos.md — 2 KB - references/designing-for-watchos.md — 3 KB ## SKILL.md Reproducido tal cual desde raintree-technology/hig-doctor bajo MIT. Esta sección es el documento original y está en inglés. # Apple HIG: Platform Design Check for `.claude/apple-design-context.md` before asking questions. Use existing context and only ask for information not already covered. ## Key Principles 1. **Each platform has a distinct identity.** Do not port designs between platforms. Respect each platform's conventions, interaction models, and user expectations. 2. **iOS: touch-first.** Direct manipulation on a handheld screen. Optimize for one-handed use. Navigation uses tab bars and push/pop stacks. 3. **iPadOS: expanded canvas.** Support Split View, Slide Over, and Stage Manager. Use sidebars and multi-column layouts. Support pointer and keyboard alongside touch. 4. **macOS: pointer and keyboard.** Dense information display is acceptable. Use menu bars, toolbars, and keyboard shortcuts extensively. Windows are resizable with precise control. 5. **tvOS: remote and focus.** Viewed from a distance. Design for the Siri Remote with focus-based navigation. Large text, simple layouts, linear navigation. 6. **visionOS: spatial interaction.** 3D environment using windows, volumes, and spaces. Eye tracking for targeting, indirect gestures for interaction. Respect ergonomic comfort zones. 7. **watchOS: glanceable and brief.** Information consumable at a glance. Brief interactions. Digital Crown, haptics, and complications for timely content. 8. **Games: own paradigm.** Free to define in-game interaction models, but still respect platform conventions for system interactions (notifications, accessibility, controllers). ## Reference Index | Reference | Topic | Key content | |---|---|---| | [designing-for-ios.md](references/designing-for-ios.md) | iOS | Touch, tab bars, navigation stacks, gestures, screen sizes, safe areas | | [designing-for-ipados.md](references/designing-for-ipados.md) | iPadOS | Multitasking, sidebars, pointer, keyboard, Apple Pencil, Stage Manager | | [designing-for-macos.md](references/designing-for-macos.md) | macOS | Menu bars, toolbars, window management, keyboard shortcuts, dense layouts, Dock | | [designing-for-tvos.md](references/designing-for-tvos.md) | tvOS | Focus engine, Siri Remote, lean-back experience, content-forward, parallax | | [designing-for-visionos.md](references/designing-for-visionos.md) | visionOS | Spatial computing, windows/volumes/spaces, eye tracking, hand gestures, depth | | [designing-for-watchos.md](references/designing-for-watchos.md) | watchOS | Glanceable UI, Digital Crown, complications, notifications, haptics | | [designing-for-games.md](references/designing-for-games.md) | Games | Controllers, immersive experiences, platform-specific conventions, accessibility | ## Decision Framework 1. **Identify the primary use context.** On the go (iOS/watchOS), at a desk (macOS), on the couch (tvOS), spatial environment (visionOS)? 2. **Match input to interaction.** Touch for direct manipulation, pointer for precision, gaze+gesture for spatial, Digital Crown for quick scrolling, remote for focus navigation. 3. **Adapt, don't replicate.** A macOS sidebar becomes a tab bar on iPhone. A visionOS volume has no equivalent on watchOS. Translate intent, not implementation. 4. **Leverage platform strengths.** Live Activities on iOS, Desktop Widgets on macOS, complications on watchOS, immersive spaces on visionOS. 5. **Maintain brand consistency** while respecting each platform's visual language and interaction patterns. ## Output Format 1. **Platform-specific recommendations** citing relevant HIG sections. 2. **Platform differences table** comparing navigation, input, layout, and conventions. 3. **Implementation notes** per platform including recommended APIs and adaptation strategies. ## Questions to Ask 1. Which platforms are you targeting? 2. New app or adapting an existing one? If existing, which platform is the base? 3. SwiftUI or UIKit/AppKit? 4. Need to support older OS versions? 5. Primary use context? (On the go, desk, couch, spatial, glanceable?) ## Related Skills - **hig-foundations** -- Shared principles (color, typography, accessibility, layout) across platforms - **hig-patterns** -- Interaction patterns that manifest differently per platform - **hig-components-layout** -- Navigation structures (tab bars, sidebars, split views) that vary by platform - **hig-components-content** -- Content display that adapts across platforms --- *Built by [Raintree Technology](https://raintree.technology) · [More developer tools](https://raintree.technology)* ## Dónde encaja - Categoría: [Diseño y UI](https://skillsagentes.com/categorias/diseno-ui.md) — Sistemas de diseño, trabajo con componentes y acabado visual. - Creador: [raintree-technology](https://skillsagentes.com/creators/raintree-technology.md) — 14 skills en el directorio - [Todas las skills](https://skillsagentes.com/skills.md) - [Ranking de instalaciones](https://skillsagentes.com/ranking.md) ## Otras skills del mismo repositorio - [Hig Components System](https://skillsagentes.com/skills/raintree-technology/hig-doctor/hig-components-system.md): HIG de Apple para experiencias de sistema: widgets, Live Activities, notificaciones, complications, App Clips y shortcuts. - [Hig Components Controls](https://skillsagentes.com/skills/raintree-technology/hig-doctor/hig-components-controls.md): HIG de Apple para controles de selección y entrada: pickers, toggles, sliders, steppers, segmented controls, campos de texto y teclados virtuales. - [Hig Components Dialogs](https://skillsagentes.com/skills/raintree-technology/hig-doctor/hig-components-dialogs.md): HIG de Apple para presentación: alerts, action sheets, popovers, sheets y digit entry. Cuándo interrumpir y cómo confirmar acciones destructivas. - [Hig Components Layout](https://skillsagentes.com/skills/raintree-technology/hig-doctor/hig-components-layout.md): HIG de Apple para layout y navegación: sidebars, split views, tab bars, lists, tables y windows, adaptados a cada tamaño de pantalla. - [Hig Components Content](https://skillsagentes.com/skills/raintree-technology/hig-doctor/hig-components-content.md): HIG de Apple para componentes de contenido: charts, collection views, imágenes, web views, lockups y visualización de datos. ## Skills relacionadas - [Hig Components Content](https://skillsagentes.com/skills/raintree-technology/hig-doctor/hig-components-content.md): HIG de Apple para componentes de contenido: charts, collection views, imágenes, web views, lockups y visualización de datos. - [Hig Components System](https://skillsagentes.com/skills/raintree-technology/hig-doctor/hig-components-system.md): HIG de Apple para experiencias de sistema: widgets, Live Activities, notificaciones, complications, App Clips y shortcuts. - [Hig Components Controls](https://skillsagentes.com/skills/raintree-technology/hig-doctor/hig-components-controls.md): HIG de Apple para controles de selección y entrada: pickers, toggles, sliders, steppers, segmented controls, campos de texto y teclados virtuales. - [Hig Components Dialogs](https://skillsagentes.com/skills/raintree-technology/hig-doctor/hig-components-dialogs.md): HIG de Apple para presentación: alerts, action sheets, popovers, sheets y digit entry. Cuándo interrumpir y cómo confirmar acciones destructivas. - [Hig Components Layout](https://skillsagentes.com/skills/raintree-technology/hig-doctor/hig-components-layout.md): HIG de Apple para layout y navegación: sidebars, split views, tab bars, lists, tables y windows, adaptados a cada tamaño de pantalla. --- Skills Agentes · [Índice de páginas en markdown](https://skillsagentes.com/sitemap.md) · [Inicio](https://skillsagentes.com/index.md)