ASD

Stitch Design Taste

Skill de sistema de diseño semántico para Google Stitch. Genera DESIGN.md que imponen estándares de UI premium anti-genéricos: tipografía, color, layouts asimétricos, micro-movimiento perpetuo y rendimiento.

Estrellas
75.6k

en todo el repo

Actividad
51

0–100, la ruta de este skill

Actualizado
hace 2 meses

último commit aquí

Commits
1

últimos 90 días

Contexto
3k tok

65 tok en reposo

Paquete
2 archivos

23 KB

Instalar

Funciona con cualquier agente que lea SKILL.md

npx -y skills add Leonxlnx/taste-skill --skill stitch-skill --agent claude-code

Se instala solo en este repositorio.

Qué hace

  • Genera archivos DESIGN.md optimizados para Google Stitch que codifican atmósfera visual, paleta de color, tipografía, componentes, layout y filosofía de movimiento
  • Impone reglas anti-genéricas: banea Inter, negro puro, glows neón, grids de 3 columnas iguales y clichés de copywriting de IA
  • Define comportamientos de componentes (botones, cards, inputs, loaders) con estados de interacción precisos
  • Establece reglas responsive y de motion (spring physics, micro-interacciones perpetuas, animación solo con transform/opacity)

Úsalo cuando

  • Se necesita generar un DESIGN.md como fuente única de verdad para prompting de pantallas en Stitch
  • Se quiere evitar estética genérica de IA en interfaces generadas por Stitch

No lo uses cuando

    Qué lo activa

    Di cualquiera de estas frases y el agente debería cargar este skill.

    • Genera un DESIGN.md para mi proyecto de dashboard con Stitch
    • Crea las reglas de diseño anti-genéricas para esta app antes de generar pantallas en Stitch
    • Necesito un sistema de diseño premium para prompting en Google Stitch

    SKILL.md

    En inglés

    Stitch Design Taste — Semantic Design System Skill

    Overview

    This skill generates DESIGN.md files optimized for Google Stitch screen generation. It translates the battle-tested anti-slop frontend engineering directives into Stitch's native semantic design language — descriptive, natural-language rules paired with precise values that Stitch's AI agent can interpret to produce premium, non-generic interfaces.

    The generated DESIGN.md serves as the single source of truth for prompting Stitch to generate new screens that align with a curated, high-agency design language. Stitch interprets design through "Visual Descriptions" supported by specific color values, typography specs, and component behaviors.

    Prerequisites

    • Access to Google Stitch via labs.google/stitch
    • Optionally: Stitch MCP Server for programmatic integration with Cursor, Antigravity, or Gemini CLI

    The Goal

    Generate a DESIGN.md file that encodes:

    1. Visual atmosphere — the mood, density, and design philosophy
    2. Color calibration — neutrals, accents, and banned patterns with hex codes
    3. Typographic architecture — font stacks, scale hierarchy, and anti-patterns
    4. Component behaviors — buttons, cards, inputs with interaction states
    5. Layout principles — grid systems, spacing philosophy, responsive strategy
    6. Motion philosophy — animation engine specs, spring physics, perpetual micro-interactions
    7. Anti-patterns — explicit list of banned AI design clichés

    Analysis & Synthesis Instructions

    1. Define the Atmosphere

    Evaluate the target project's intent. Use evocative adjectives from the taste spectrum:

    • Density: "Art Gallery Airy" (1–3) → "Daily App Balanced" (4–7) → "Cockpit Dense" (8–10)
    • Variance: "Predictable Symmetric" (1–3) → "Offset Asymmetric" (4–7) → "Artsy Chaotic" (8–10)
    • Motion: "Static Restrained" (1–3) → "Fluid CSS" (4–7) → "Cinematic Choreography" (8–10)

    Default baseline: Variance 8, Motion 6, Density 4. Adapt dynamically based on user's vibe description.

    2. Map the Color Palette

    For each color provide: Descriptive Name + Hex Code + Functional Role.

    Mandatory constraints:

    • Maximum 1 accent color. Saturation below 80%
    • The "AI Purple/Blue Neon" aesthetic is strictly BANNED — no purple button glows, no neon gradients
    • Use absolute neutral bases (Zinc/Slate) with high-contrast singular accents
    • Stick to one palette for the entire output — no warm/cool gray fluctuation
    • Never use pure black (#000000) — use Off-Black, Zinc-950, or Charcoal

    3. Establish Typography Rules

    • Display/Headlines: Track-tight, controlled scale. Not screaming. Hierarchy through weight and color, not just massive size
    • Body: Relaxed leading, max 65 characters per line
    • Font Selection: Inter is BANNED for premium/creative contexts. Force unique character: Geist, Outfit, Cabinet Grotesk, or Satoshi
    • Serif Ban: Generic serif fonts (Times New Roman, Georgia, Garamond, Palatino) are BANNED. If serif is needed for editorial/creative contexts, use only distinctive modern serifs: Fraunces, Gambarino, Editorial New, or Instrument Serif. Serif is always BANNED in dashboards or software UIs
    • Dashboard Constraint: Use Sans-Serif pairings exclusively (Geist + Geist Mono or Satoshi + JetBrains Mono)
    • High-Density Override: When density exceeds 7, all numbers must use Monospace

    4. Define the Hero Section

    The Hero is the first impression and must be creative, striking, and never generic:

    • Inline Image Typography: Embed small, contextual photos or visuals directly between words or letters in the headline. Images sit inline at type-height, rounded, acting as visual punctuation. This is the signature creative technique
    • No Overlapping: Text must never overlap images or other text. Every element occupies its own clean spatial zone
    • No Filler Text: "Scroll to explore", "Swipe down", scroll arrow icons, bouncing chevrons are BANNED. The content should pull users in naturally
    • Asymmetric Structure: Centered Hero layouts BANNED when variance exceeds 4
    • CTA Restraint: Maximum one primary CTA. No secondary "Learn more" links

    5. Describe Component Stylings

    For each component type, describe shape, color, shadow depth, and interaction behavior:

    • Buttons: Tactile push feedback on active state. No neon outer glows. No custom mouse cursors
    • Cards: Use ONLY when elevation communicates hierarchy. Tint shadows to background hue. For high-density layouts, replace cards with border-top dividers or negative space
    • Inputs/Forms: Label above input, helper text optional, error text below. Standard gap spacing
    • Loading States: Skeletal loaders matching layout dimensions — no generic circular spinners
    • Empty States: Composed compositions indicating how to populate data
    • Error States: Clear, inline error reporting

    6. Define Layout Principles

    • No overlapping elements — every element occupies its own clear spatial zone. No absolute-positioned content stacking
    • Centered Hero sections are BANNED when variance exceeds 4 — force Split Screen, Left-Aligned, or Asymmetric Whitespace
    • The generic "3 equal cards horizontally" feature row is BANNED — use 2-column Zig-Zag, asymmetric grid, or horizontal scroll
    • CSS Grid over Flexbox math — never use calc() percentage hacks
    • Contain layouts using max-width constraints (e.g., 1400px centered)
    • Full-height sections must use min-h-[100dvh] — never h-screen (iOS Safari catastrophic jump)

    7. Define Responsive Rules

    Every design must work across all viewports:

    • Mobile-First Collapse (< 768px): All multi-column layouts collapse to single column. No exceptions
    • No Horizontal Scroll: Horizontal overflow on mobile is a critical failure
    • Typography Scaling: Headlines scale via clamp(). Body text minimum 1rem/14px
    • Touch Targets: All interactive elements minimum 44px tap target
    • Image Behavior: Inline typography images (photos between words) stack below headline on mobile
    • Navigation: Desktop horizontal nav collapses to clean mobile menu
    • Spacing: Vertical section gaps reduce proportionally (clamp(3rem, 8vw, 6rem))

    8. Encode Motion Philosophy

    • Spring Physics default: stiffness: 100, damping: 20 — premium, weighty feel. No linear easing
    • Perpetual Micro-Interactions: Every active component should have an infinite loop state (Pulse, Typewriter, Float, Shimmer)
    • Staggered Orchestration: Never mount lists instantly — use cascade delays for waterfall reveals
    • Performance: Animate exclusively via transform and opacity. Never animate top, left, width, height. Grain/noise filters on fixed pseudo-elements only

    9. List Anti-Patterns (AI Tells)

    Encode these as explicit "NEVER DO" rules in the DESIGN.md:

    • No emojis anywhere
    • No Inter font
    • No generic serif fonts (Times New Roman, Georgia, Garamond) — distinctive modern serifs only if needed
    • No pure black (#000000)
    • No neon/outer glow shadows
    • No oversaturated accents
    • No excessive gradient text on large headers
    • No custom mouse cursors
    • No overlapping elements — clean spatial separation always
    • No 3-column equal card layouts
    • No generic names ("John Doe", "Acme", "Nexus")
    • No fake round numbers (99.99%, 50%)
    • No AI copywriting clichés ("Elevate", "Seamless", "Unleash", "Next-Gen")
    • No filler UI text: "Scroll to explore", "Swipe down", scroll arrows, bouncing chevrons
    • No broken Unsplash links — use picsum.photos or SVG avatars
    • No centered Hero sections (for high-variance projects)

    Output Format (DESIGN.md Structure)

    # Design System: [Project Title]
    
    ## 1. Visual Theme & Atmosphere
    (Evocative description of the mood, density, variance, and motion intensity.
    Example: "A restrained, gallery-airy interface with confident asymmetric layouts
    and fluid spring-physics motion. The atmosphere is clinical yet warm — like a
    well-lit architecture studio.")
    
    ## 2. Color Palette & Roles
    - **Canvas White** (#F9FAFB) — Primary background surface
    - **Pure Surface** (#FFFFFF) — Card and container fill
    - **Charcoal Ink** (#18181B) — Primary text, Zinc-950 depth
    - **Muted Steel** (#71717A) — Secondary text, descriptions, metadata
    - **Whisper Border** (rgba(226,232,240,0.5)) — Card borders, 1px structural lines
    - **[Accent Name]** (#XXXXXX) — Single accent for CTAs, active states, focus rings
    (Max 1 accent. Saturation < 80%. No purple/neon.)
    
    ## 3. Typography Rules
    - **Display:** [Font Name] — Track-tight, controlled scale, weight-driven hierarchy
    - **Body:** [Font Name] — Relaxed leading, 65ch max-width, neutral secondary color
    - **Mono:** [Font Name] — For code, metadata, timestamps, high-density numbers
    - **Banned:** Inter, generic system fonts for premium contexts. Serif fonts banned in dashboards.
    
    ## 4. Component Stylings
    * **Buttons:** Flat, no outer glow. Tactile -1px translate on active. Accent fill for primary, ghost/outline for secondary.
    * **Cards:** Generously rounded corners (2.5rem). Diffused whisper shadow. Used only when elevation serves hierarchy. High-density: replace with border-top dividers.
    * **Inputs:** Label above, error below. Focus ring in accent color. No floating labels.
    * **Loaders:** Skeletal shimmer matching exact layout dimensions. No circular spinners.
    * **Empty States:** Composed, illustrated compositions — not just "No data" text.
    
    ## 5. Layout Principles
    (Grid-first responsive architecture. Asymmetric splits for Hero sections.
    Strict single-column collapse below 768px. Max-width containment.
    No flexbox percentage math. Generous internal padding.)
    
    ## 6. Motion & Interaction
    (Spring physics for all interactive elements. Staggered cascade reveals.
    Perpetual micro-loops on active dashboard components. Hardware-accelerated
    transforms only. Isolated Client Components for CPU-heavy animations.)
    
    ## 7. Anti-Patterns (Banned)
    (Explicit list of forbidden patterns: no emojis, no Inter, no pure black,
    no neon glows, no 3-column equal grids, no AI copywriting clichés,
    no generic placeholder names, no broken image links.)
    

    Best Practices

    • Be Descriptive: "Deep Charcoal Ink (#18181B)" — not just "dark text"
    • Be Functional: Explain what each element is used for
    • Be Consistent: Same terminology throughout the document
    • Be Precise: Include exact hex codes, rem values, pixel values in parentheses
    • Be Opinionated: This is not a neutral template — it enforces a specific, premium aesthetic

    Tips for Success

    1. Start with the atmosphere — understand the vibe before detailing tokens
    2. Look for patterns — identify consistent spacing, sizing, and styling
    3. Think semantically — name colors by purpose, not just appearance
    4. Consider hierarchy — document how visual weight communicates importance
    5. Encode the bans — anti-patterns are as important as the rules themselves

    Common Pitfalls to Avoid

    • Using technical jargon without translation ("rounded-xl" instead of "generously rounded corners")
    • Omitting hex codes or using only descriptive names
    • Forgetting functional roles of design elements
    • Being too vague in atmosphere descriptions
    • Ignoring the anti-pattern list — these are what make the output premium
    • Defaulting to generic "safe" designs instead of enforcing the curated aesthetic

    Reproducido de Leonxlnx/taste-skill bajo licencia MIT. Leer esta página en markdown.

    Archivos

    2 archivos en el paquete. Solo se lee SKILL.md al activarse — las referencias se cargan si el skill decide que las necesita.

    Antes de instalar

    Requiere acceso a Google Stitch en labs.google/stitch, y opcionalmente el Stitch MCP Server para integración con Cursor, Antigravity o Gemini CLI.

    Detalles

    Creador
    Leonxlnx
    Categoría
    Diseño y UI
    Licencia
    MIT
    Recursos incluidos
    Incluye scripts o referencias
    Código fuente
    Ver SKILL.md

    Etiquetas

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