Skills Agentes

Design Review

Revisa un documento de diseño de juego en cuanto a completitud, consistencia interna, implementabilidad y adherencia a los estándares del proyecto. Ejecútalo antes de pasarlo a programadores.

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Estrellas
24.4k

en todo el repo

Actividad
43

0–100, la ruta de este skill

Actualizado
hace 3 meses

último commit aquí

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0

últimos 90 días

Contexto
3.5k tok

47 tok en reposo

Paquete
1 archivo

14 KB

Instalar

Funciona con cualquier agente que lea SKILL.md

npx -y skills add Donchitos/Claude-Code-Game-Studios --skill design-review --agent claude-code

Se instala solo en este repositorio.

Este skill writes to your files.

Qué hace

  • Revisa un documento de diseño de juego (GDD) en busca de completitud, consistencia interna e implementabilidad
  • Valida el grafo de dependencias comprobando si existen los GDD referenciados
  • Genera especialistas (game-designer, economy-designer, qa-lead, etc.) para una revisión adversarial en modo full
  • Produce un veredicto (APROBADO/NECESITA REVISIÓN/REVISIÓN MAYOR) y una señal de alcance (S/M/L/XL)
  • Ofrece revisar bloqueos, actualizar systems-index.md y el review-log, y sugiere siguientes pasos

Úsalo cuando

  • Antes de entregar un documento de diseño a los programadores
  • Cuando se necesita re-revisar un GDD ya revisado previamente para ver si se resolvieron los bloqueos
  • Cuando se invoca desde otro skill en modo --depth solo

No lo uses cuando

    Qué lo activa

    Di cualquiera de estas frases y el agente debería cargar este skill.

    • Revisa el GDD de sistema-de-combate.md antes de pasarlo a programación
    • Ejecuta /design-review design/gdd/loot-system.md --depth lean
    • Haz una revisión solo, sin delegación, del documento de progresión

    SKILL.md

    En inglés

    Phase 0: Parse Arguments

    Extract --depth [full|lean|solo] if present. Default is full when no flag is given.

    Note: --depth controls the analysis depth of this skill (how many specialist agents are spawned). It is independent of the global review mode in production/review-mode.txt, which controls director gate spawning. These are two different concepts — --depth is about how thoroughly this skill analyses the document.

    • full: Complete review — all phases + specialist agent delegation (Phase 3b)
    • lean: All phases, no specialist agents — faster, single-session analysis
    • solo: Phases 1-4 only, no delegation, no Phase 5 next-step prompt — use when called from within another skill

    Phase 1: Load Documents

    Read the target design document in full. Read CLAUDE.md to understand project context and standards. Read related design documents referenced or implied by the target doc (check design/gdd/ for related systems).

    Dependency graph validation: For every system listed in the Dependencies section, use Glob to check whether its GDD file exists in design/gdd/. Flag any that don't exist yet — these are broken references that downstream authors will hit.

    Lore/narrative alignment: If design/gdd/game-concept.md or any file in design/narrative/ exists, read it. Note any mechanical choices in this GDD that contradict established world rules, tone, or design pillars. Pass this context to game-designer in Phase 3b.

    Prior review check: Check whether design/gdd/reviews/[doc-name]-review-log.md exists. If it does, read the most recent entry — note what verdict was given and what blocking items were listed. This session is a re-review; track whether prior items were addressed.


    Phase 2: Completeness Check

    Evaluate against the Design Document Standard checklist:

    • Has Overview section (one-paragraph summary)
    • Has Player Fantasy section (intended feeling)
    • Has Detailed Rules section (unambiguous mechanics)
    • Has Formulas section (all math defined with variables)
    • Has Edge Cases section (unusual situations handled)
    • Has Dependencies section (other systems listed)
    • Has Tuning Knobs section (configurable values identified)
    • Has Acceptance Criteria section (testable success conditions)

    Phase 3: Consistency and Implementability

    Internal consistency:

    • Do the formulas produce values that match the described behavior?
    • Do edge cases contradict the main rules?
    • Are dependencies bidirectional (does the other system know about this one)?

    Implementability:

    • Are the rules precise enough for a programmer to implement without guessing?
    • Are there any "hand-wave" sections where details are missing?
    • Are performance implications considered?

    Cross-system consistency:

    • Does this conflict with any existing mechanic?
    • Does this create unintended interactions with other systems?
    • Is this consistent with the game's established tone and pillars?

    Phase 3b: Adversarial Specialist Review (full mode only)

    Skip this phase in lean or solo mode.

    This phase is MANDATORY in full mode. Do not skip it.

    Before spawning any agents, print this notice:

    "Full review: spawning specialist agents in parallel. This typically takes 8–15 minutes. Use --review lean for faster single-session analysis."

    Step 1 — Identify all domains the GDD touches

    Read the GDD and identify every domain present. A GDD can touch multiple domains simultaneously — be thorough. Common signals:

    If the GDD contains... Spawn these agents
    Costs, prices, drops, rewards, economy economy-designer
    Combat stats, damage, health, DPS game-designer, systems-designer
    AI behaviour, pathfinding, targeting ai-programmer
    Level layout, spawning, wave structure level-designer
    Player progression, XP, unlocks economy-designer, game-designer
    UI, HUD, menus, player-facing displays ux-designer, ui-programmer
    Dialogue, quests, story, lore narrative-director
    Animation, feel, timing, juice gameplay-programmer
    Multiplayer, sync, replication network-programmer
    Audio cues, music triggers audio-director
    Performance, draw calls, memory performance-analyst
    Engine-specific patterns or APIs Primary engine specialist (from .claude/docs/technical-preferences.md)
    Acceptance criteria, test coverage qa-lead
    Data schema, resource structure systems-designer
    Any gameplay system game-designer (always)

    Spawn game-designer for all GDDs that describe gameplay mechanics or player-facing rules. Spawn systems-designer for all GDDs that contain formulas or system interaction rules. These are the most common baselines — but not required for pure UI specs, audio specs, or lore documents. Use the domain table above to determine which specialists are truly relevant.

    Step 2 — Spawn all relevant specialists in parallel

    CRITICAL: Task in this skill spawns a SUBAGENT — a separate independent Claude session with its own context window. It is NOT task tracking. Do NOT simulate specialist perspectives internally. Do NOT reason through domain views yourself. You MUST issue actual Task calls. A simulated review is not a specialist review.

    Issue all Task calls simultaneously. Do NOT spawn one at a time.

    Prompt each specialist adversarially:

    "Here is the GDD for [system] and the main review's structural findings so far. Your job is NOT to validate this design — your job is to find problems. Challenge the design choices from your domain expertise. What is wrong, underspecified, likely to cause problems, or missing entirely? Be specific and critical. Disagreement with the main review is welcome."

    Additional instructions per agent type:

    • game-designer: Anchor your review to the Player Fantasy stated in Section B of this GDD. Does this design actually deliver that fantasy? Would a player feel the intended experience? Flag any rules that serve implementability but undermine the stated feeling.

    • systems-designer: For every formula in the GDD, plug in boundary values (minimum and maximum plausible inputs). Report whether any outputs go degenerate — negative values, division by zero, infinity, or nonsensical results at the extremes.

    • qa-lead: Review every acceptance criterion. Flag any that are not independently testable — phrases like "feels balanced", "works correctly", "performs well" are not ACs. Suggest concrete rewrites for any that fail this test.

    Step 3 — Senior lead review

    After all specialists respond, spawn creative-director as the senior reviewer:

    • Provide: the GDD, all specialist findings, any disagreements between them
    • Ask: "Synthesise these findings. What are the most important issues? Do you agree with the specialists? What is your overall verdict on this design?"
    • The creative-director's synthesis becomes the final verdict in Phase 4.

    Step 4 — Surface disagreements

    If specialists disagree with each other or with the creative-director, do NOT silently pick one view. Present the disagreement explicitly in Phase 4 so the user can adjudicate.

    Mark every finding with its source: [game-designer], [economy-designer], [creative-director] etc.


    Phase 4: Output Review

    ## Design Review: [Document Title]
    Specialists consulted: [list agents spawned]
    Re-review: [Yes — prior verdict was X on YYYY-MM-DD / No — first review]
    
    ### Completeness: [X/8 sections present]
    [List missing sections]
    
    ### Dependency Graph
    [List each declared dependency and whether its GDD file exists on disk]
    - ✓ enemy-definition-data.md — exists
    - ✗ loot-system.md — NOT FOUND (file does not exist yet)
    
    ### Required Before Implementation
    [Numbered list — blocking issues only. Each item tagged with source agent.]
    
    ### Recommended Revisions
    [Numbered list — important but not blocking. Source-tagged.]
    
    ### Specialist Disagreements
    [Any cases where agents disagreed with each other or with the main review.
    Present both sides — do not silently resolve.]
    
    ### Nice-to-Have
    [Minor improvements, low priority.]
    
    ### Senior Verdict [creative-director]
    [Creative director's synthesis and overall assessment.]
    
    ### Scope Signal
    Estimate implementation scope based on: dependency count, formula count,
    systems touched, and whether new ADRs are required.
    - **S** — single system, no formulas, no new ADRs, <3 dependencies
    - **M** — moderate complexity, 1-2 formulas, 3-6 dependencies
    - **L** — multi-system integration, 3+ formulas, may require new ADR
    - **XL** — cross-cutting concern, 5+ dependencies, multiple new ADRs likely
    Label clearly: "Rough scope signal: M (producer should verify before sprint planning)"
    
    ### Verdict: [APPROVED / NEEDS REVISION / MAJOR REVISION NEEDED]
    

    This skill is read-only — no files are written during Phase 4.


    Phase 5: Next Steps

    Use AskUserQuestion for ALL closing interactions. Never plain text.

    First widget — what to do next:

    If APPROVED (first-pass, no revision needed), proceed directly to the systems-index widget, review-log widget, then the final closing widget. Do not show a separate "what to do" widget — the final closing widget covers next steps.

    If NEEDS REVISION or MAJOR REVISION NEEDED, options:

    • [A] Revise the GDD now — address blocking items together
    • [B] Stop here — revise in a separate session
    • [C] Accept as-is and move on (only if all items are advisory)

    If user selects [A] — Revise now:

    Work through all blocking items, asking for design decisions only where you cannot resolve the issue from the GDD and existing docs alone. Group all design-decision questions into a single multi-tab AskUserQuestion before making any edits — do not interrupt mid-revision for each blocker individually.

    After all revisions are complete, show a summary table (blocker → fix applied) and use AskUserQuestion for a post-revision closing widget:

    • Prompt: "Revisions complete — [N] blockers resolved. What next?"
    • Note current context usage: if context is above ~50%, add: "(Recommended: /clear before re-review — this session has used X% context. A full re-review runs 5 agents and needs clean context.)"
    • Options:
      • [A] Re-review in a new session — run /design-review [doc-path] after /clear
      • [B] Accept revisions and mark Approved — update systems index, skip re-review
      • [C] Move to next system — /design-system [next-system] (#N in design order)
      • [D] Stop here

    Never end the revision flow with plain text. Always close with this widget.

    Second widget — tracking records (combined, for APPROVED path):

    When the verdict is APPROVED, use a single AskUserQuestion with multiSelect: true to batch the two tracking updates:

    • Prompt: "Verdict: APPROVED. I can update the tracking records now. Select any you'd like me to complete:"
    • Options:
      • Update systems-index.md status to 'Approved' for [system]
      • Append approval entry to design/gdd/reviews/[doc-name]-review-log.md

    If the review-log option is selected, append the same format as below. Execute both selected actions before showing the final closing widget.

    When the verdict is NEEDS REVISION or MAJOR REVISION NEEDED, use separate widgets as before:

    Use a second AskUserQuestion:

    • Prompt: "May I update design/gdd/systems-index.md to mark [system] as [In Review / Approved]?"
    • Options: [A] Yes — update it / [B] No — leave it as-is

    Use a third AskUserQuestion:

    • Prompt: "May I append this review summary to design/gdd/reviews/[doc-name]-review-log.md? This creates a revision history so future re-reviews can track what changed."
    • Options: [A] Yes — append to review log / [B] No — skip

    If yes, append an entry in this format:

    ## Review — [YYYY-MM-DD] — Verdict: [APPROVED / NEEDS REVISION / MAJOR REVISION NEEDED]
    Scope signal: [S/M/L/XL]
    Specialists: [list]
    Blocking items: [count] | Recommended: [count]
    Summary: [2-3 sentence summary of key findings from creative-director verdict]
    Prior verdict resolved: [Yes / No / First review]
    

    Final closing widget — always show after all file writes complete:

    Once the systems-index and review-log widgets are answered, check project state and show one final AskUserQuestion:

    Before building options, read:

    • design/gdd/systems-index.md — find any system with Status: In Review or NEEDS REVISION (other than the one just reviewed)
    • Count .md files in design/gdd/ (excluding game-concept.md, systems-index.md) to determine if /review-all-gdds is worth offering (≥2 GDDs)
    • Find the next system with Status: Not Started in design order

    Build the option list dynamically — only include options that are genuinely next:

    • [_] Run /design-review [other-gdd-path] — [system name] is still [In Review / NEEDS REVISION] (include if another GDD needs review)
    • [_] Run /consistency-check — verify this GDD's values don't conflict with existing GDDs (always include if ≥1 other GDD exists)
    • [_] Run /review-all-gdds — holistic design-theory review across all designed systems (include if ≥2 GDDs exist)
    • [_] Run /design-system [next-system] — next in design order (always include, name the actual system)
    • [_] Stop here

    Assign letters A, B, C… only to included options. Mark the most pipeline-advancing option as (recommended).

    Never end the skill with plain text after file writes. Always close with this widget.

    Reproducido de Donchitos/Claude-Code-Game-Studios bajo licencia MIT. Leer esta página en markdown.

    Archivos

    1 archivo en el paquete. Solo se lee SKILL.md al activarse — las referencias se cargan si el skill decide que las necesita.

    Antes de instalar

    Requiere CLAUDE.md y documentos de diseño relacionados en design/gdd/ para dar contexto al proyecto.

    Detalles

    Creador
    Donchitos
    Categoría
    Documentos
    Licencia
    MIT
    Recursos incluidos
    Solo SKILL.md
    Código fuente
    Ver SKILL.md

    Etiquetas

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