ASD

Checkpoint Promotion

Filtra checkpoints fine-tuneados con presupuestos de drift, comparación pareada y chequeos de olvido antes de promoverlos, tras un entrenamiento o al re-gatear un modelo ya promovido.

Estrellas
38.8k

en todo el repo

Actividad
56

0–100, la ruta de este skill

Actualizado
el mes pasado

último commit aquí

Commits
1

últimos 90 días

Contexto
2k tok

66 tok en reposo

Paquete
2 archivos

21 KB

Instalar

Funciona con cualquier agente que lea SKILL.md

npx -y skills add wshobson/agents --skill checkpoint-promotion --agent claude-code

Se instala solo en este repositorio.

Qué hace

  • Runs a four-stage gate (data quality, drift suite, paired arena, canary) before a fine-tuned checkpoint ships
  • Diffs checkpoint results against baseline-<model>.json per benchmark using a Drift Budget table
  • Produces promotion-report.md ending in a terminal PROMOTE or REJECT verdict with one top remediation
  • Diagnoses catastrophic forgetting and recommends an escalation ladder (replay mix, LR, epochs, LoRA rank)

Úsalo cuando

  • After a training run produces a checkpoint
  • When deciding whether a tuned model ships
  • When a promoted model needs re-gating against updated goldens

No lo uses cuando

    Qué lo activa

    Di cualquiera de estas frases y el agente debería cargar este skill.

    • ¿Este checkpoint fine-tuneado está listo para promoción?
    • Genera el promotion-report.md para este modelo entrenado
    • Necesito re-gatear este checkpoint contra los goldens actualizados
    • ¿Hay drift de capacidad tras este fine-tuning?

    SKILL.md

    En inglés

    Checkpoint Promotion

    The Phase 5 gate for the whole plugin: a checkpoint that trains cleanly and beats its task metric still doesn't ship without clearing all four stages below. eval-harness-first built the suite re-run here — this skill is where that suite's baseline decides something.

    Input: a trained checkpoint, eval/baseline-<model>.json from eval-harness-first, and the frozen eval/drift-suite.yaml. Output format: promotion-report.md — the four-stage evidence plus a terminal PROMOTE or REJECT verdict that /finetune Phase 5 and /promote-checkpoint consume directly.

    The Four-Stage Gate

    Each stage gates the next — a failure at stage 2 means stage 3 doesn't run. Stages 2 and 3 share one expensive inference pass, so running them concurrently and applying gate order at verdict time is licensed on a deterministic arena (nothing saved by serializing); a judge-based arena should still wait for stage 2 first — that's where the real savings are.

    1. Data-quality gate. Before any eval touches the checkpoint: dedup the training set, check for eval-goldens leakage (the exact failure trace-to-training-data's Hygiene section exists to prevent), and scan for label noise. A checkpoint trained on leaked goldens invalidates every later stage.
    2. Held-out + frozen capability-drift suite. Re-run eval-harness-first's eval/drift-suite.yaml — MMLU/GSM8K/IFEval plus 200–500 domain-adjacent items — against the checkpoint and diff against baseline-<model>.json per benchmark against the Drift Budget table below.
    3. Paired arena vs. base. Position-randomized judge, checkpoint vs. base model, same prompts — or the deterministic paired-comparison variant in references/gate-templates.md when every grader in the harness is deterministic (no LLM-judge; position randomization N/A there). A holdout win that loses the live arena does not ship — stage-2 numbers and stage-3 judgments must agree; a win on frozen goldens and a loss in paired comparison is a real signal, not a discrepancy to explain away.
    4. Canary. 5–10% stratified rollout with auto-rollback for any checkpoint reaching production traffic. Local-only users stop at stage 3 — skipping stage 4 for a local deployment is the correct stopping point, not a shortcut.

    Drift Budget

    Drift (pts) Verdict
    ≤1 Noise — proceed
    2–5 Rerun with seed variation before deciding
    >5 HARD FAIL — no exception for task gains

    The >5pt row governs regardless of the others: a checkpoint that gained 8 points on the target task and lost 6 points of general capability still fails here — task improvement never buys back a drift-budget breach.

    Item count derives from the budget, not convenience: the strict n for a half-width under half the 5pt hard-fail threshold is ~1,300 at typical accuracy (p≈0.7); n=200 is a pragmatic floor (±6pt half-width at that same p, n=50 ±13pt) — report the half-width with every verdict, and treat a margin smaller than it as REJECT (uncertain), not PASS/HARD FAIL. Full math and a 5-run cautionary example: references/gate-templates.md.

    RERUN is not a verdict. A 2–5pt drift only ever produces a PROMOTE or REJECT after the seed-variation rerun completes — PROMOTE requires landing back at ≤1pt (noise); any rerun still

    1pt — 2–5pt band or >5pt breach alike — resolves stage 2 to a hard REJECT. No report may reach the Verdict section with stage 2 still showing RERUN.

    Catastrophic Forgetting

    Unmanaged LoRA fine-tuning loses real general capability, and stage 2 is what catches it:

    • ~43% knowledge loss unmanaged — no replay, no regularization.
    • ~10% with basic management — some replay or a conservative LR.
    • ~3% with replay + EWC — the disciplined case.
    • 10–30% general-data replay mix is the standard mitigation — blend general- domain data into training rather than target-task data alone.

    If a checkpoint hits the >5pt hard fail in stage 2, work this escalation ladder in order — the one canonical order this skill and references/gate-templates.md both point to:

    1. Adjust the replay-mix fraction — swap rows, don't add them (adding confounds fraction with total optimizer steps). Dose is not monotonic at small-run scale (<~100 steps) — re-check drift after any swap.
    2. Lower the learning rate.
    3. Fewer epochs.
    4. A smaller LoRA rank — the same rank/LR levers lora-qlora-recipes and preference-optimization tune for the training run, applied here in reverse.

    This order is a default, not a law: remediation guidance from a single before/after run pair is a hypothesis — label it low-confidence once any lever produces a reversal, and prefer a seed-variation repeat over trusting the next rung blindly. A lever that clears the drift breach but drops a success-criterion metric below target is a two-sided tradeoff for a human, not a reason to keep descending the ladder. Full reasoning and the 5-run trajectory behind both caveats: references/gate-templates.md.

    Disclose drift-suite instruction reuse. A replay row copying the drift harness's exact instruction phrasing (not just disjoint source items) makes that benchmark's post-replay score an upper bound — flag it instruction-familiar, or re-probe with a paraphrase, before treating a near-budget pass as clean.

    The Verdict

    promotion-report.md covers all four stages as sections and must end with a terminal verdict: PROMOTE or REJECT, the evidence that produced it, and exactly one top remediation when the verdict is REJECT. Template: references/gate-templates.md. The terminal contract other skills parse:

    ## Verdict
    
    REJECT
    
    Evidence: domain-adjacent drift
    suite dropped 6.2pt (threshold:
    >5pt hard fail) despite +8pt on
    the target task.
    
    Top remediation: swap the
    replay-mix fraction from 10%
    toward 20%, holding step count
    constant.
    
    • REJECT is a result, not an error. A checkpoint that fails stage 2's drift budget or stage 3's arena comparison did its job. Don't treat a REJECT as a failed run needing a rerun of this skill; it's the correct output of a working gate.
    • One remediation, not a menu. Evidence sections may list everything observed; the verdict section names the single highest-leverage fix per the escalation ladder above. A report that hedges across three possible fixes hasn't done the prioritization this skill exists to do.
    • No auto-retraining. This skill produces a verdict and a report, not a re-triggered training run. A REJECT hands the remediation back to a human decision at finetuning-method-selection or the relevant training skill.

    Related Skills

    • eval-harness-first — owns the drift suite and baseline this skill re-runs and diffs against; no baseline-<model>.json means nothing to gate against.
    • quantized-export — the only valid next step after a PROMOTE verdict.
    • preference-optimization and lora-qlora-recipes — own the LR and rank levers in the Catastrophic Forgetting escalation path; this skill diagnoses the breach, those skills own the config that caused it.
    • dataset-curation — owns the replay-mix construction recipe the escalation ladder's first rung applies.

    Complete promotion-report.md template with all four stages, the drift-suite scoring table, the paired-arena protocol (item count, position randomization, win-rate threshold), and a replay-mix configuration example: references/gate-templates.md.

    Reproducido de wshobson/agents bajo licencia MIT. Leer esta página en markdown.

    Archivos

    2 archivos en el paquete. Solo se lee SKILL.md al activarse — las referencias se cargan si el skill decide que las necesita.

    Antes de instalar

    Requiere un checkpoint entrenado, eval/baseline-<model>.json de eval-harness-first y el eval/drift-suite.yaml congelado.

    Detalles

    Creador
    wshobson
    Categoría
    Testing y QA
    Licencia
    MIT
    Recursos incluidos
    referencias
    Repositorio
    wshobson/agents
    Código fuente
    Ver SKILL.md

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