Skills Agentes

Dev Story

Lee una historia y la implementa: carga el contexto completo (historia, GDD, ADR, manifest), enruta al agente programador correcto e implementa código y test.

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Estrellas
24.4k

en todo el repo

Actividad
43

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Actualizado
hace 3 meses

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Commits
0

últimos 90 días

Contexto
4.3k tok

88 tok en reposo

Paquete
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17 KB

Instalar

Funciona con cualquier agente que lea SKILL.md

npx -y skills add Donchitos/Claude-Code-Game-Studios --skill dev-story --agent claude-code

Se instala solo en este repositorio.

Este skill runs shell commands, writes to your files.

Qué hace

  • Lee un archivo de historia completo y reúne story, TR-registry, ADR y control-manifest antes de implementar
  • Enruta la tarea al agente programador adecuado según capa, tipo y motor del juego
  • Implementa el código y escribe el archivo de test correspondiente en src/ y tests/
  • Valida dependencias de la historia y el estado del control-manifest antes de codificar
  • Actualiza el estado de la sesión y el sprint-status al finalizar

Úsalo cuando

  • Después de ejecutar /story-readiness y antes de /code-review y /story-done
  • Cuando hay que implementar una historia de un sprint de desarrollo de videojuegos

No lo uses cuando

  • Cuando el TR registry o el ADR gobernante no existen
  • Cuando el ADR está en estado Proposed (debe ejecutarse /architecture-decision primero)

Qué lo activa

Di cualquiera de estas frases y el agente debería cargar este skill.

  • /dev-story production/epics/epic-01/story-03.md
  • Implementa la historia activa de la sesión
  • Continúa con la historia en curso

SKILL.md

En inglés

Dev Story

This skill bridges planning and code. It reads a story file in full, assembles all the context a programmer needs, routes to the correct specialist agent, and drives implementation to completion — including writing the test.

The loop for every story:

/qa-plan sprint           ← define test requirements before sprint begins
/story-readiness [path]   ← validate before starting
/dev-story [path]         ← implement it  (this skill)
/code-review [files]      ← review it
/story-done [path]        ← verify and close it

After all sprint stories are done: run /team-qa sprint to execute the full QA cycle and get a sign-off verdict before advancing the project stage.

Output: Source code + test file in the project's src/ and tests/ directories.


Phase 1: Find the Story

If a path is provided: read that file directly.

If no argument: check production/session-state/active.md for the active story. If found, confirm: "Continuing work on [story title] — is that correct?" If not found, ask: "Which story are we implementing?" Glob production/epics/**/*.md and list stories with Status: Ready.


Phase 2: Load Full Context

Before loading any context, verify required files exist. Extract the ADR path from the story's ADR Governing Implementation field, then check:

File Path If missing
TR registry docs/architecture/tr-registry.yaml STOP — "TR registry not found at docs/architecture/tr-registry.yaml. Run /architecture-review to bootstrap the registry from your GDDs and ADRs."
Governing ADR path from story's ADR field STOP — "ADR file [path] not found. Run /architecture-decision to create it, or correct the filename in the story's ADR field."
Control manifest docs/architecture/control-manifest.md WARN and continue — "Control manifest not found — layer rules cannot be checked. Run /create-control-manifest."

If the TR registry or governing ADR is missing, set the story status to BLOCKED in the session state and do not spawn any programmer agent.

Read all of the following simultaneously — these are independent reads. Do not start implementation until all context is loaded:

The story file

Extract and hold:

  • Story title, ID, layer, type (Logic / Integration / Visual/Feel / UI / Config/Data)
  • TR-ID — the GDD requirement identifier
  • Governing ADR reference
  • Manifest Version embedded in story header
  • Acceptance Criteria — every checkbox item, verbatim
  • Implementation Notes — the ADR guidance section in the story
  • Out of Scope boundaries
  • Test Evidence — the required test file path
  • Dependencies — what must be DONE before this story

The TR registry

Read docs/architecture/tr-registry.yaml. Look up the story's TR-ID. Read the current requirement text — this is the source of truth for what the GDD requires now. Do not rely on any inline text in the story file (may be stale).

The governing ADR

Read docs/architecture/[adr-file].md. Extract:

  • The full Decision section
  • The Implementation Guidelines section (this is what the programmer follows)
  • The Engine Compatibility section (post-cutoff APIs, known risks)
  • The ADR Dependencies section

The control manifest

Read docs/architecture/control-manifest.md. Extract the rules for this story's layer:

  • Required patterns
  • Forbidden patterns
  • Performance guardrails

Check: does the story's embedded Manifest Version match the current manifest header date? If they differ, use AskUserQuestion before proceeding:

  • Prompt: "Story was written against manifest v[story-date]. Current manifest is v[current-date]. New rules may apply. How do you want to proceed?"
  • Options:
    • [A] Update story manifest version and implement with current rules (Recommended)
    • [B] Implement with old rules — I accept the risk of non-compliance
    • [C] Stop here — I want to review the manifest diff first

If [A]: edit the story file's Manifest Version: field to the current manifest date before spawning the programmer. Then read the manifest carefully for new rules. If [B]: edit the story file's Manifest Version: field to the current manifest date AND add a Manifest-Note: Proceeded with old manifest rules on [date] — non-compliance risk accepted. line to the story header. Read the manifest for new rules anyway. Note the decision in the Phase 6 summary under "Deviations". /story-done will include the Manifest-Note in its deviations section without re-checking staleness. If [C]: stop. Do not spawn any agent. Let the user review and re-run /dev-story.

Dependency validation

After extracting the Dependencies list from the story file, validate each:

  1. Glob production/epics/**/*.md to find each dependency story file.
  2. Read its Status: field.
  3. If any dependency has Status other than Complete or Done:
    • Use AskUserQuestion:
      • Prompt: "Story '[current story]' depends on '[dependency title]' which is currently [status], not Complete. How do you want to proceed?"
      • Options:
        • [A] Proceed anyway — I accept the dependency risk
        • [B] Stop — I'll complete the dependency first
        • [C] The dependency is done but status wasn't updated — mark it Complete and continue
    • If [B]: set story status to BLOCKED in session state and stop. Do not spawn any programmer agent.
    • If [C]: ask "May I update [dependency path] Status to Complete?" before continuing.
    • If [A]: note in Phase 6 summary under "Deviations": "Implemented with incomplete dependency: [dependency title] — [status]."

If a dependency file cannot be found: warn "Dependency story not found: [path]. Verify the path or create the story file."


Engine reference

Read .claude/docs/technical-preferences.md:

  • Engine: value — determines which programmer agents to use
  • Naming conventions (class names, file names, signal/event names)
  • Performance budgets (frame budget, memory ceiling)
  • Forbidden patterns

Mark Story In Progress

Silently update two things before spawning any agent:

  1. production/sprint-status.yaml (if it exists): find the entry matching this story's file path and set status: in_progress. Update the top-level updated field to today's date. If the file does not exist, skip silently.

  2. The story file itself: edit the Last Updated: field in the story header to today's date (format: YYYY-MM-DD). If the field does not exist in the story header, add it after the Status: line. This enables sprint-status staleness detection for this story.


Phase 3: Route to the Right Programmer

Based on the story's Layer, Type, and system name, determine which specialist to spawn via Task.

Config/Data stories — skip agent spawning entirely: If the story's Type is Config/Data, no programmer agent or engine specialist is needed. Jump directly to Phase 4 (Config/Data note). The implementation is a data file edit — no routing table evaluation, no engine specialist.

Primary agent routing table

Story context Primary agent
Foundation layer — any type engine-programmer
Any layer — Type: UI ui-programmer
Any layer — Type: Visual/Feel gameplay-programmer (implements)
Core or Feature — gameplay mechanics gameplay-programmer
Core or Feature — AI behaviour, pathfinding ai-programmer
Core or Feature — networking, replication network-programmer
Config/Data — no code No agent needed (see Phase 4 Config note)

Engine specialist — always spawn as secondary for code stories

Read the Engine Specialists section of .claude/docs/technical-preferences.md to get the configured primary specialist. Spawn them alongside the primary agent when the story involves engine-specific APIs, patterns, or the ADR has HIGH engine risk.

Engine Specialist agents available
Godot 4 godot-specialist, godot-gdscript-specialist, godot-shader-specialist
Unity unity-specialist, unity-ui-specialist, unity-shader-specialist
Unreal Engine unreal-specialist, ue-gas-specialist, ue-blueprint-specialist, ue-umg-specialist, ue-replication-specialist

When engine risk is HIGH (from the ADR or VERSION.md): always spawn the engine specialist, even for non-engine-facing stories. High risk means the ADR records assumptions about post-cutoff engine APIs that need expert verification.


Phase 4: Implement

Spawn the chosen programmer agent(s) via Task with the full context package:

Brief the agent with file paths and targeted reading instructions — do not serialize document content into the Task prompt. The agent reads what it needs directly:

  1. Story file: [story-path] — read in full
  2. GDD requirement: look up TR-ID [TR-XXX-NNN] in docs/architecture/tr-registry.yaml — use the requirement field as source of truth
  3. ADR: docs/architecture/[adr-file].md — read the Decision and Implementation Guidelines sections only
  4. Control manifest: docs/architecture/control-manifest.md — read rules for the [layer] layer only
  5. Engine preferences: .claude/docs/technical-preferences.md — read naming conventions and performance budgets
  6. Test file path: [path from story's Test Evidence section] — this file must be created as part of implementation
  7. Test requirement (Logic and Integration stories only): The test file MUST be created at [path from the story's Test Evidence section]. Write the test alongside the implementation — do not defer it. The story cannot be closed via /story-done without this file present. Each acceptance criterion must have at least one test function covering it. Test file naming: [system]_[feature]_test.[ext]. Function naming: test_[scenario]_[expected_outcome]. No random seeds, no time-dependent assertions, no external I/O.
  8. Explicit instruction: implement this story following the ADR guidelines, respect the manifest rules, stay within the story's Out of Scope boundaries. Write clean, doc-commented public APIs.

The agent should:

  • Create or modify files in src/ following the ADR guidelines
  • Respect all Required and Forbidden patterns from the control manifest
  • Stay within the story's Out of Scope boundaries (do not touch unrelated files)
  • Write clean, doc-commented public APIs

Config/Data stories (no agent needed)

For Type: Config/Data stories, no programmer agent is required. The implementation is editing a data file. Read the story's acceptance criteria and make the specified changes to the data file directly. Note which values were changed and what they changed from/to.

Visual/Feel stories

Spawn gameplay-programmer to implement the code/animation calls. Note that Visual/Feel acceptance criteria cannot be auto-verified — the "does it feel right?" check happens in /story-done via manual confirmation.


Phase 5: Test Evidence Requirements

The test requirement was included in the Phase 4 programmer agent brief (item 7). This phase summarizes what evidence each story type requires — used when collecting the Phase 6 summary.

Story Type Required Evidence Notes
Logic Automated unit test at path from story's Test Evidence section BLOCKING — included in Phase 4 agent brief
Integration Integration test OR documented playtest record BLOCKING — included in Phase 4 agent brief
Visual/Feel Evidence doc at production/qa/evidence/[slug]-evidence.md ADVISORY — note in Phase 6 summary
UI Manual walkthrough doc or interaction test ADVISORY — note in Phase 6 summary
Config/Data None — smoke check serves as evidence N/A

For Visual/Feel and UI stories, include in the Phase 6 summary: "Manual evidence required at production/qa/evidence/[slug]-evidence.md before this story can be fully closed."


Phase 6: Collect and Summarise

After the programmer agent(s) complete, collect:

  • Files created or modified (with paths)
  • Test file created (path and number of test functions written)
  • Any deviations from the story's Out of Scope boundary (flag these)
  • Any questions or blockers the agent surfaced
  • Any engine-specific risks the specialist flagged

Present a concise implementation summary:

## Implementation Complete: [Story Title]

**Files changed**:
- `src/[path]` — created / modified ([brief description])
- `tests/[path]` — test file ([N] test functions)

**Acceptance criteria covered**:
- [x] [criterion] — implemented in [file:function]
- [x] [criterion] — covered by test [test_name]
- [ ] [criterion] — DEFERRED: requires playtest (Visual/Feel)

**Deviations from scope**: [None] or [list files touched outside story boundary]
**Engine risks flagged**: [None] or [specialist finding]
**Blockers**: [None] or [describe]

**Before running `/story-done`:** run your test suite locally and confirm the tests you wrote pass. `/story-done` will re-run them automatically, but a failing test discovered there means returning to implementation context.

Ready for: `/code-review [file1] [file2]` then `/story-done [story-path]`

Phase 7: Update Session State

Silently append to production/session-state/active.md:

## Session Extract — /dev-story [date]
- Story: [story-path] — [story title]
- Files changed: [comma-separated list]
- Test written: [path, or "None — Visual/Feel/Config story"]
- Blockers: [None, or description]
- Next: /code-review [files] then /story-done [story-path]

Create active.md if it does not exist. Confirm: "Session state updated."


Error Recovery Protocol

If any spawned agent (via Task) returns BLOCKED, errors, or cannot complete:

  1. Surface immediately: Report "[AgentName]: BLOCKED — [reason]" to the user before continuing to dependent phases
  2. Assess dependencies: Check whether the blocked agent's output is required by subsequent phases. If yes, do not proceed past that dependency point without user input.
  3. Offer options via AskUserQuestion with choices:
    • Skip this agent and note the gap in the final report
    • Retry with narrower scope
    • Stop here and resolve the blocker first
  4. Always produce a partial report — output whatever was completed. Never discard work because one agent blocked.

Common blockers:

  • Input file missing (story not found, GDD absent) → redirect to the skill that creates it
  • ADR status is Proposed → do not implement; run /architecture-decision first
  • Scope too large → split into two stories via /create-stories
  • Conflicting instructions between ADR and story → surface the conflict, do not guess
  • Manifest version mismatch → show diff to user, ask whether to proceed with old rules or update story first

Collaborative Protocol

  • File writes are delegated — all source code, test files, and evidence docs are written by sub-agents spawned via Task. Each sub-agent enforces the "May I write to [path]?" protocol individually. This orchestrator does not write files directly.
  • Load before implementing — do not start coding until all context is loaded (story, TR-ID, ADR, manifest, engine prefs). Incomplete context produces code that drifts from design.
  • The ADR is the law — implementation must follow the ADR's Implementation Guidelines. If the guidelines conflict with what seems "better," flag it in the summary rather than silently deviating.
  • Stay in scope — the Out of Scope section is a contract. If implementing the story requires touching an out-of-scope file, stop and surface it: "Implementing [criterion] requires modifying [file], which is out of scope. Shall I proceed or create a separate story?"
  • Test is not optional for Logic/Integration — do not mark implementation complete without the test file existing
  • Visual/Feel criteria are deferred, not skipped — mark them as DEFERRED in the summary; they will be manually verified in /story-done
  • Ask before large structural decisions — if the story requires an architectural pattern not covered by the ADR, surface it before implementing: "The ADR doesn't specify how to handle [case]. My plan is [X]. Proceed?"

Recommended Next Steps

  • Run /code-review [file1] [file2] to review the implementation before closing the story
  • Run /story-done [story-path] to verify acceptance criteria and mark the story complete
  • After all sprint stories are done: run /team-qa sprint for the full QA cycle before advancing the project stage

Reproducido de Donchitos/Claude-Code-Game-Studios bajo licencia MIT. Leer esta página en markdown.

Archivos

1 archivo en el paquete. Solo se lee SKILL.md al activarse — las referencias se cargan si el skill decide que las necesita.

Antes de instalar

Requiere tr-registry.yaml, el ADR gobernante y, opcionalmente, control-manifest.md y technical-preferences.md ya creados en el proyecto.

Detalles

Creador
Donchitos
Licencia
MIT
Recursos incluidos
Solo SKILL.md
Código fuente
Ver SKILL.md

Etiquetas

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